Hazza - 2013-05-01

So basically...

Here is a very simplified version of main() without the clutter.. if you think you need to see the rest of the source code, just ask :)

include "SDL/SDL.h"

include "stdlib.h"

include "Image_Utilities.h"

using namespace std;

SDL_Surface* BackgroundSprite;

int main (int argc, char* argv[])
{

BackgroundSprite = LoadImage("Resources//Background.png");

Clean_Up();
return 0;

}

The function LoadImage is in Image_Utilities.h and is shown below..

SDL_Surface LoadImage( std::string S_FileName )
{
//The image that's loaded
SDL_Surface
SS_LoadedImage = NULL;

//The optimized surface that will be used
SDL_Surface* SS_OptimizedImage = NULL;

//Load the image
SS_LoadedImage = IMG_Load( S_FileName.c_str() );

//If the image loaded
if( SS_LoadedImage != NULL )
{
    //Create an optimized surface
    SS_OptimizedImage = SDL_DisplayFormat( SS_LoadedImage );

    //Free the old surface
    SDL_FreeSurface( SS_LoadedImage );

    //If the surface was optimized
    if( SS_OptimizedImage != NULL )
    {
        //Color key surface
        SDL_SetColorKey( SS_OptimizedImage, SDL_SRCCOLORKEY, SDL_MapRGB( SS_OptimizedImage->format, 0, 0xFF, 0xFF ) );
    }
}

//Return the optimized surface
return SS_OptimizedImage;

}

But when I compile, I get this error:

In function int SDL_main(int, char**)': cannot convertconst char' to HINSTANCE__*' for argument1' to `void LoadImageA(HINSTANCE__, const CHAR, UINT, int, int, UINT)'

Something about LoadImageA? I dont have a LoadImageA... I played around with namespaces.. trying to get it to use my userdefined namespace but it threw up errors about not finding LoadImageA, any help will be much appeciated!

Thanks