#145 GL headers and libGL on Mac OS X

open
None
5
2012-07-28
2012-07-28
Anonymous
No

Enable --opengl-2d on OS X

Discussion

  • Magliocchetti Riccardo

    The LDFLAGS definition does not look correct, you have a typo there too. Will need to try it on a mac, but why not using the cocoa gui and build with xcode?

     
  • Magliocchetti Riccardo

    • assigned_to: nobody --> riccardom
     
  • Comment has been marked as spam. 
    Undo

    You can see all pending comments posted by this user  here

    Anonymous - 2012-07-28

    Well, the cocoa frontend currently does not work on Mountain Lion. Uploaded the fixed patch (tested on OS X 10.6)

     
    Last edit: Anonymous 2017-09-08
  • Magliocchetti Riccardo

    Are you sure you haven't patched src/cli/main.cpp too? the ehck GL/gl.h fails on my snow leopard so i can't see where HAVE_GL_GL_H could be defined.

     
  • Comment has been marked as spam. 
    Undo

    You can see all pending comments posted by this user  here

    Anonymous - 2012-08-06

    Sorry about that. I was in too much of a rush and didn't test carefully. This patch should work

     
    Last edit: Anonymous 2017-09-10
  • Magliocchetti Riccardo

    I'm on vacation away from a mac ;) What does it happen if you _only_ move the AC_PATH_XTRA before the GL check?

     

Log in to post a comment.