Version 1.5 has been release of the DE Normal Map Generator with the following changes:
- added support to use edge creasing in the high resolution mesh to improve the
generated normal maps.
- replaced TGA support with PNG support.
- added support for UV-Splitting in blender script.
The DE Normal Map Generator allows to create Normal Maps for the use in Game Applications or 3D Editors like Blender3D. Supported are the generation of Geometry Normal Maps (from Hi-Res Meshes), Displacement Maps and merging Detail Maps.
available are sources for unix/windows systems and a precompiled unix binary. the precompiled windows binary is delayed due to troubles in the Blender3D Python Backend.
Links:
- Source Release: https://sourceforge.net/project/showfiles.php?group_id=139424&package_id=152895&release_id=473303
- General Unix Binary Release: https://sourceforge.net/project/showfiles.php?group_id=139424&package_id=153599&release_id=473304
- Windows Binary Release: https://sourceforge.net/project/showfiles.php?group_id=139424&package_id=153600&release_id=473306
- Project Page: http://rptd.dnsalias.net/epsylon/denormgen.php
- Forum: http://rptd.dnsalias.net/epsylon/forum/viewforum.php?f=24&sid=d34a0765144b2ff7812822d586effc28