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Normal/Displacement Map Generator / News: Recent posts

Release DENormGen 1.6

Version 1.6
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- improved quality of generated normal map
- modified the algorithm to produce nearly optimal normal maps without
requiring to set up complex cages ( backface limitation check )
- added a little hack to the export script to avoid waiting very long
for exporting ( normals/tangents not required on highres while exporting )
- adjusted export script to work with newer blender versions... read more

Posted by Plüss Roland 2009-07-22

DENormGen 1.5 Release

Version 1.5 has been release of the DE Normal Map Generator with the following changes:
- added support to use edge creasing in the high resolution mesh to improve the
generated normal maps.
- replaced TGA support with PNG support.
- added support for UV-Splitting in blender script.

The DE Normal Map Generator allows to create Normal Maps for the use in Game Applications or 3D Editors like Blender3D. Supported are the generation of Geometry Normal Maps (from Hi-Res Meshes), Displacement Maps and merging Detail Maps. ... read more

Posted by Plüss Roland 2006-12-22

DENormGen 1.4 Release

Version 1.4 has been release of the DE Normal Map Generator including these features among others:
- various fixes for ati/nvidia cards on liux systems
- script updated to Blender3D 2.41
- added Texture Preview Window for quickly inspecting your generated maps

The DE Normal Map Generator allows to create Normal Maps for the use in Game Applications or 3D Editors like Blender3D. Supported are the generation of Geometry Normal Maps (from Hi-Res Meshes), Displacement Maps and merging Detail Maps. ... read more

Posted by Plüss Roland 2006-05-26

DENormGen 1.3 Releases

Version 1.3 has been release of the DE Normal Map Generator including a couple of fixes and better normal map generation code as well as some speed optimizations.
The DE Normal Map Generator allows to create Normal Maps for the use in Game Applications or 3D Editors like Blender3D. Supported are the generation of Geometry Normal Maps (from Hi-Res Meshes), Displacement Maps and merging Detail Maps. ... read more

Posted by Plüss Roland 2005-12-30

DE Normal Map Generaor 1.2 release

Release 1.2 of the DE Normal Map Generator has been done including the source distribution as well as two binary version for unix and windows.
The DE Normal Map Generator allows to create Normal Maps for the use in Game Applications or 3D Editors like Blender3D. Supported are the generation of Geometry Normal Maps (from Hi-Res Meshes), Displacement Maps and merging Detail Maps.

Features of this tool is the generation of Geometry Normal Maps by mapping a high resolution polygon mesh onto a low resolution polygon mesh. Those meshes are created in Blender3D and exported into the *.dim file format readable by the tool. In the same time the tool also generates Displacement/Height maps. Those are though still work in progress. Normals Maps can then be post-processed by merging Detail Normal Maps from disc onto the current Normal Map. A Pixel-Shader enabled preview shows the end-result directly in the tool.... read more

Posted by Plüss Roland 2005-06-26

DE Normal Map Generaor 1.0 release (source+binaries)

The initial release of the DE Normal Map Generator has been done including the source distribution as well as two binary version for unix and windows.
The DE Normal Map Generator allows to create Normal Maps for the use in Game Applications or 3D Editors like Blender3D. Supported are the generation of Geometry Normal Maps (from Hi-Res Meshes), Displacement Maps and merging Detail Maps.

Features of this tool is the generation of Geometry Normal Maps by mapping a high resolution polygon mesh onto a low resolution polygon mesh. Those meshes are created in Blender3D and exported into the *.dim file format readable by the tool. In the same time the tool also generates Displacement/Height maps. Those are though still work in progress. Normals Maps can then be post-processed by merging Detail Normal Maps from disc onto the current Normal Map. A Pixel-Shader enabled preview shows the end-result directly in the tool.... read more

Posted by Plüss Roland 2005-05-29