#473 Controls and weapon switching.

v1.9.0-beta5
closed
nobody
Networking (15)
8
2012-08-27
2007-10-05
Mochtroid-X
No

Doomsday 1.9.0 Beta 5.2 prevents the player from switching weapons and results in several problems ranging from random pausing to erratic movement.

Discussion

  • Yagisan

    Yagisan - 2007-10-06

    Logged In: YES
    user_id=1248824
    Originator: NO

    there appears to be a fuck up backporting a security fix from svn. I will back out some of the changes when I have time - but why are local controls going through the netcode ???

     
  • Daniel Swanson

    Daniel Swanson - 2007-10-07

    Logged In: YES
    user_id=849456
    Originator: NO

    Answer:

    They are rebound packets. Due to all player input being funneled through the old DOOM concept of ticcmds, local input is packed into a ticcmd which is then rebounded back to the server. This is so there is a unified pipeline so that all player input arrives into the server-side playsim from one location.

    The implementation of this will change in the (upcoming) unified client<>server model (no more ticcmds, only world & player events).

     
  • Yagisan

    Yagisan - 2007-11-22

    Logged In: YES
    user_id=1248824
    Originator: NO

    removing from self

     
  • Daniel Swanson

    Daniel Swanson - 2008-09-24

    This has been addressed for 1.9.0-beta6

     

Get latest updates about Open Source Projects, Conferences and News.

Sign up for the SourceForge newsletter:

JavaScript is required for this form.





No, thanks