Delta3D Open Source Game Engine 2.2.0 Released!

MONTEREY, Calif. -- The Delta3D Development Team has released Version 2.2.0 of the Delta3D Open Source Game Engine. This release contains a few functionality additions as well as numerous bug fixes and will be the last release of the year.

The 2.2.0 release is not 100% backwards compatible with the 2.1.x series, although every attempt was made to make the upgrade as easy as possible. The list of major changes can be viewed at the 2.2.0 Change List and notes about upgrading can be found in the 2.2.0 Upgrade Guide. These documents and more can be found in the Wiki at

The version 2.2.0 release can be downloaded from, under the "Downloads" section. Downloads include a Windows Installer precompiled with Visual Studio 2005, a Visual Studio 2005 .zip package, and a source code only package. The release is tagged in SVN under the label "REL-2.2.0". A 2.2.0 version of the External Dependencies has also been created which include pre-compiled packages for Visual Studio 2005 and 2008.

Many user-submitted contributions are included in this release. The Contributors List contains the names of people who have contributed to Delta3D. Contact Delta3D to see how to get your name on the list.

About Delta3D: The Delta3D Open Source Game Engine had its first official release in 2004 and has been in continuous development ever since. While specializing in Serious Games, Delta3D can be used for other applications such as simulations, virtual reality, and entertainment. Delta3D is used by numerous commercial companies, government agencies, and hobbyists as a no license cost solution for graphical application development. The Delta3D Development Team is headquartered at the MOVES Institute in Monterey, California, with contributing development teams throughout the world. Visit Delta3D at or email "info" at for more information.

Posted by Erik Johnson 2008-11-18

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