Thread: [Delta3d-extras-commit] SF.net SVN: delta3d-extras: [94] SimulationCore/branches/ DVTE07_Final_Rele
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From: <cro...@us...> - 2007-09-11 19:49:45
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Revision: 94 http://delta3d-extras.svn.sourceforge.net/delta3d-extras/?rev=94&view=rev Author: crodgers Date: 2007-09-11 12:49:44 -0700 (Tue, 11 Sep 2007) Log Message: ----------- Added a temporary file with an enumeration that allows both the Stealth Viewer and the HMMWV sim to reference the same weapon model files mapped to specific numbers. Added Paths: ----------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/SimCore/WeaponTypeEnum.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/WeaponTypeEnum.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cro...@us...> - 2007-09-11 19:54:13
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Revision: 95 http://delta3d-extras.svn.sourceforge.net/delta3d-extras/?rev=95&view=rev Author: crodgers Date: 2007-09-11 12:54:10 -0700 (Tue, 11 Sep 2007) Log Message: ----------- Added a base version of a control state component to the SimCore so that the Stealth Viewer will be able to show different weapon models on the HMMWV sim entities. The weapon swapping is achieved through the use of control states. Entries for the control state component class and the weapon type enumeration. Modified Paths: -------------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/Visual Studio/SimCore/SimCore.vcproj Added Paths: ----------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/SimCore/Components/ControlStateComponent.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Components/ControlStateComponent.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <leg...@us...> - 2007-09-13 21:03:30
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Revision: 121 http://delta3d-extras.svn.sourceforge.net/delta3d-extras/?rev=121&view=rev Author: legregius Date: 2007-09-13 14:03:25 -0700 (Thu, 13 Sep 2007) Log Message: ----------- fixed a bunch of places where scene was being used, but not included since project.h used to include it. Modified Paths: -------------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/ProjectAssets/Shaders/Base/shader_gloss_reflect_vertex.glsl SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/ProjectAssets/Shaders/Base/shader_gloss_reflect_vertex_hmmwv_interior.glsl SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/ProjectAssets/Shaders/Base/shader_nogloss_vertex.glsl SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/StealthViewer/GMApp/StealthGameEntryPoint.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Actors/Human.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Actors/WeaponActor.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/BaseGameEntryPoint.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Components/MunitionsComponent.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/StealthViewer/GMApp/StealthGameEntryPoint.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/StealthViewer/GMApp/StealthHUD.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/tests/SimCore/BaseEntityActorProxyTests.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/tests/SimCore/CommandLineComponentTests.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/tests/SimCore/GameAppComponentTests.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/tests/SimCore/HLAConfigTests.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/tests/SimCore/HLATests.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/tests/SimCore/HumanActorProxyTests.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/tests/SimCore/LM_OpenFLTTerrainTests.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/tests/SimCore/MessageTests.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/tests/SimCore/StealthActorTests.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/tests/SimCore/TerraPageLandActorTests.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/tests/SimCore/VehicleConfigTests.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/tests/SimCore/ViewerMaterialsTests.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/tests/SimCore/ViewerMessageProcessorTests.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cro...@us...> - 2007-09-13 21:48:59
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Revision: 124 http://delta3d-extras.svn.sourceforge.net/delta3d-extras/?rev=124&view=rev Author: crodgers Date: 2007-09-13 14:48:58 -0700 (Thu, 13 Sep 2007) Log Message: ----------- Added a new enum value for the M249 now that the model has been checked into the static meshes folder. Modified Paths: -------------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/SimCore/WeaponTypeEnum.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/WeaponTypeEnum.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ban...@us...> - 2007-09-14 03:44:08
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Revision: 127 http://delta3d-extras.svn.sourceforge.net/delta3d-extras/?rev=127&view=rev Author: banderegg Date: 2007-09-13 20:44:06 -0700 (Thu, 13 Sep 2007) Log Message: ----------- +dynamic lights are now sorted by distance to the viewer +there is a lot more flexibility to the dynamic lights, we now have flickering, auto delete, and fade out +I added some comments so someone else may infact be able to decipher the usage of the dynamic lights +you should see the flickering, its actual pretty cool on the illumination rounds Modified Paths: -------------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/SimCore/Components/RenderingSupportComponent.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Actors/NxAgeiaMunitionsPSysActor.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Components/RenderingSupportComponent.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cro...@us...> - 2007-09-14 18:03:42
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Revision: 133 http://delta3d-extras.svn.sourceforge.net/delta3d-extras/?rev=133&view=rev Author: crodgers Date: 2007-09-14 11:03:40 -0700 (Fri, 14 Sep 2007) Log Message: ----------- Changed how the Game Manager is referenced in the Weapon Effects Manager with in the Munitions Component. This allows for a cleaner interface. Also fixed the related unit tests affected by the object's interface changes. Modified Paths: -------------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/SimCore/Components/MunitionsComponent.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Components/MunitionsComponent.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/tests/SimCore/MunitionsComponentTests.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cro...@us...> - 2007-09-14 20:49:08
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Revision: 135 http://delta3d-extras.svn.sourceforge.net/delta3d-extras/?rev=135&view=rev Author: crodgers Date: 2007-09-14 13:49:07 -0700 (Fri, 14 Sep 2007) Log Message: ----------- Added a two functions to allow for re-positioning and offsetting the player's position. Modified Paths: -------------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/SimCore/Actors/NxAgeiaPlayerActor.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Actors/NxAgeiaPlayerActor.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cro...@us...> - 2007-09-15 00:06:54
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Revision: 139 http://delta3d-extras.svn.sourceforge.net/delta3d-extras/?rev=139&view=rev Author: crodgers Date: 2007-09-14 17:06:52 -0700 (Fri, 14 Sep 2007) Log Message: ----------- Modified how the lights are modified for tracer bullets. Previous code caused all bullets to have a light. Now only tracers produce light. Modified Paths: -------------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/SimCore/Actors/NxAgeiaMunitionsPSysActor.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Actors/NxAgeiaMunitionsPSysActor.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cro...@us...> - 2007-09-15 00:08:58
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Revision: 140 http://delta3d-extras.svn.sourceforge.net/delta3d-extras/?rev=140&view=rev Author: crodgers Date: 2007-09-14 17:08:55 -0700 (Fri, 14 Sep 2007) Log Message: ----------- Modified the initialization of the light for the flash effect for weapon actors. Modified Paths: -------------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/SimCore/Actors/WeaponActor.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Actors/WeaponActor.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cro...@us...> - 2007-09-15 01:58:37
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Revision: 143 http://delta3d-extras.svn.sourceforge.net/delta3d-extras/?rev=143&view=rev Author: crodgers Date: 2007-09-14 18:58:36 -0700 (Fri, 14 Sep 2007) Log Message: ----------- Added code to weapon flash effect, similar to tracer effect, so that remote entity weapon flashes create a light effect. Modified Paths: -------------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/SimCore/Components/MunitionsComponent.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Components/MunitionsComponent.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cro...@us...> - 2007-09-15 20:17:58
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Revision: 148 http://delta3d-extras.svn.sourceforge.net/delta3d-extras/?rev=148&view=rev Author: crodgers Date: 2007-09-15 13:17:56 -0700 (Sat, 15 Sep 2007) Log Message: ----------- Added code to do collision detection/projection for remote tracer effects so that they will disappear when necessary. This prevents dynamic lights from lighting the terrain from underneath when the tracer goes into the ground. Modified Paths: -------------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/SimCore/Components/MunitionsComponent.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Components/MunitionsComponent.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ban...@us...> - 2007-09-16 00:03:18
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Revision: 151 http://delta3d-extras.svn.sourceforge.net/delta3d-extras/?rev=151&view=rev Author: banderegg Date: 2007-09-15 17:03:16 -0700 (Sat, 15 Sep 2007) Log Message: ----------- +adds a dynamic light for detonations that have ageia particle systems attached Modified Paths: -------------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/SimCore/Actors/DetonationActor.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Actors/DetonationActor.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cmm...@us...> - 2007-09-16 00:14:54
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Revision: 153 http://delta3d-extras.svn.sourceforge.net/delta3d-extras/?rev=153&view=rev Author: cmmurphy Date: 2007-09-15 17:14:49 -0700 (Sat, 15 Sep 2007) Log Message: ----------- Made the dynamic lights into actor prototypes so they could be defined in the map. Anywhere that used them now uses the new actor. Modified Paths: -------------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/Visual Studio/SimCore/SimCore.vcproj SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/SimCore/Actors/EntityActorRegistry.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/SimCore/Components/RenderingSupportComponent.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Actors/BaseEntity.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Actors/EntityActorRegistry.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Actors/FlareActor.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Actors/NxAgeiaMunitionsPSysActor.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Actors/WeaponActor.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Components/MunitionsComponent.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Components/RenderingSupportComponent.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cmm...@us...> - 2007-09-16 00:19:27
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Revision: 154 http://delta3d-extras.svn.sourceforge.net/delta3d-extras/?rev=154&view=rev Author: cmmurphy Date: 2007-09-15 17:19:25 -0700 (Sat, 15 Sep 2007) Log Message: ----------- Added the new files to subversion :(. Added Paths: ----------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/SimCore/Actors/DynamicLightPrototypeActor.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Actors/DynamicLightPrototypeActor.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cmm...@us...> - 2007-09-16 00:42:25
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Revision: 155 http://delta3d-extras.svn.sourceforge.net/delta3d-extras/?rev=155&view=rev Author: cmmurphy Date: 2007-09-15 17:42:24 -0700 (Sat, 15 Sep 2007) Log Message: ----------- Fixed a bug. If a light didn't exist, it would crash. Modified Paths: -------------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/SimCore/Components/RenderingSupportComponent.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Components/RenderingSupportComponent.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cro...@us...> - 2007-09-17 18:45:25
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Revision: 168 http://delta3d-extras.svn.sourceforge.net/delta3d-extras/?rev=168&view=rev Author: crodgers Date: 2007-09-17 11:45:15 -0700 (Mon, 17 Sep 2007) Log Message: ----------- Added a string constant for referencing a default light by name from code in other actors. This will allow such actors to load a default light from the component if there is no light prototype declared in a map file. Modified Paths: -------------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/SimCore/Components/RenderingSupportComponent.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Components/RenderingSupportComponent.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cro...@us...> - 2007-09-17 18:49:33
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Revision: 169 http://delta3d-extras.svn.sourceforge.net/delta3d-extras/?rev=169&view=rev Author: crodgers Date: 2007-09-17 11:49:31 -0700 (Mon, 17 Sep 2007) Log Message: ----------- Modified the flare actor to reference default light by default and how it has its particle system set by the file name property. Also added a light name property so that a custom light can be assigned to the flare actor. Modified Paths: -------------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/SimCore/Actors/FlareActor.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Actors/FlareActor.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cro...@us...> - 2007-09-17 21:35:59
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Revision: 175 http://delta3d-extras.svn.sourceforge.net/delta3d-extras/?rev=175&view=rev Author: crodgers Date: 2007-09-17 14:35:27 -0700 (Mon, 17 Sep 2007) Log Message: ----------- Added the light name property to the detonation actor so that it can reference a light prototype via the rendering support component when the detonation actor is added to the world. Modified Paths: -------------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/SimCore/Actors/DetonationActor.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Actors/DetonationActor.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cro...@us...> - 2007-09-19 17:32:28
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Revision: 189 http://delta3d-extras.svn.sourceforge.net/delta3d-extras/?rev=189&view=rev Author: crodgers Date: 2007-09-19 10:32:25 -0700 (Wed, 19 Sep 2007) Log Message: ----------- Fixed volumetric line that was crashing on invalid data for the tracer vertices; assuming it is because the tracer shader does not load since it is not in the SimCore project assets. Added a test to the tracer related fields added to the munition effects info actor. Modified Paths: -------------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/SimCore/Actors/VolumetricLine.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Actors/VolumetricLine.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/tests/SimCore/MunitionsComponentTests.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cro...@us...> - 2007-09-20 16:01:00
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Revision: 194 http://delta3d-extras.svn.sourceforge.net/delta3d-extras/?rev=194&view=rev Author: crodgers Date: 2007-09-20 09:00:56 -0700 (Thu, 20 Sep 2007) Log Message: ----------- Updated the munition component's effects system to show multiple tracers for weapon fire messages with more than one set for the quantity-fired parameter. The group of tracers generated by the single message all share a single light effect, to be efficient with the limited number of renderable dynamic lights. Modified Paths: -------------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/SimCore/Components/MunitionsComponent.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Components/MunitionsComponent.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <leg...@us...> - 2007-09-20 18:03:56
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Revision: 197 http://delta3d-extras.svn.sourceforge.net/delta3d-extras/?rev=197&view=rev Author: legregius Date: 2007-09-20 11:03:52 -0700 (Thu, 20 Sep 2007) Log Message: ----------- fixed human code to fix a unit test error. Modified Paths: -------------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Actors/Human.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Components/RenderingSupportComponent.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/tests/SimCore/HumanActorProxyTests.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cro...@us...> - 2007-09-20 21:13:25
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Revision: 200 http://delta3d-extras.svn.sourceforge.net/delta3d-extras/?rev=200&view=rev Author: crodgers Date: 2007-09-20 14:13:23 -0700 (Thu, 20 Sep 2007) Log Message: ----------- Moved the string constants for the property names to the flare proxy so that the code looks cleaner and so that the proxy can expose what properties it has mapped to it. Modified Paths: -------------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/SimCore/Actors/FlareActor.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Actors/FlareActor.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ban...@us...> - 2007-09-21 16:34:33
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Revision: 203 http://delta3d-extras.svn.sourceforge.net/delta3d-extras/?rev=203&view=rev Author: banderegg Date: 2007-09-21 09:34:30 -0700 (Fri, 21 Sep 2007) Log Message: ----------- +added support for shaders on the particle systems Modified Paths: -------------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/SimCore/Components/ParticleManagerComponent.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Components/ParticleManagerComponent.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cmm...@us...> - 2007-09-22 01:02:32
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Revision: 205 http://delta3d-extras.svn.sourceforge.net/delta3d-extras/?rev=205&view=rev Author: cmmurphy Date: 2007-09-21 18:02:30 -0700 (Fri, 21 Sep 2007) Log Message: ----------- Various changes to the control state actors. Set them up to do a notifyfullactorupdate every 5 seconds. For late joiners. Modified Paths: -------------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/SimCore/Actors/ControlStateActor.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/SimCore/Actors/DynamicLightPrototypeActor.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Actors/ControlStateActor.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Actors/DynamicLightPrototypeActor.cpp SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/SimCore/Actors/EntityActorRegistry.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <Fre...@us...> - 2007-09-24 19:13:24
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Revision: 214 http://delta3d-extras.svn.sourceforge.net/delta3d-extras/?rev=214&view=rev Author: FretlessMayhem Date: 2007-09-24 12:13:15 -0700 (Mon, 24 Sep 2007) Log Message: ----------- Fixed half of bug 130 in Trac. Messages boxes do not pop up repeatedly now if a deleted actor is selected to auto refresh. Modified Paths: -------------- SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/StealthViewer/Qt/MainWindow.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/include/prefix/SimCorePrefix-src.h SimulationCore/branches/DVTE07_Final_Release_Candidate_1_2007_09_10/source/StealthViewer/Qt/MainWindow.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |