Changes that adjust for the removal of Add/Remo...
Changes that adjust for the removal of Add/Remo...
Upgrading osg to 3.4
Fixed build issues on windows for cal3d and ope...
fixed a bug in the cal3d_static build on window...
64 bit windows build fix.
removed some unnecessary copy code.
Merging in a change to aerodynamic drag and reg...
Registered the trailer hitch actorcomponent in ...
computed aero drag in 3 dimensions independently
added build scripts for OS X and Linux
Added linux osg ephemeris configure script. Wi...
build directories shouldn't be checked in
Updated configure script to work on linux and OS X
Added a base script that the other build script...
Fixed the build to work in linux and added a li...
Added new line at the end of file.
merged in change from the Qt5 branch.
Fixed build so it it looked for dtNetGM when th...
removed external xerces package
Initial version updated for Qt5. Also fixed a c...
Copied over delta3d version of file.
included PlatformConfiguration before Utility m...
Minor updates, code janitor stuff.
updated boost zip to 1.59
updated the header copy and fixed unicode support
Changed the deploy target to 10.9
Adding OS X build scripts for safekeeping
Added a workaround for an issue where the scene...
Fixed a stealth viewer startup issue where it d...
Updated all the game entry points to subclass t...
adjusted some of the defaults
Fixed a DLL import macro issue.
Removing more generate files
removed a lot of generated Makefiles
Removed register keywords to get rid of compile...
updated gne to 0.75
Fixed many issues with building on windows incl...
This file is supposed to be generated.
This file is supposed to be generated.
updated to new gne
updating to new gdal
fixed compile warning.
Added the gcc and clang little endian macro as ...
fixed an include for tbb
Fixed a cmake issue for windows.
Fixed a problem where physics materials were be...
Update version header.
code janitor
Fixed a bug where a property trying to link to ...
Removing commented out reminder
osgEphemeris was linking to itself.
removed ode
Updated xerces to 3.1.2 to help with c++11 comp...
Updating the bullet3-2.83.4 branch with modific...
Since the physics object now has it's own mater...
removed all the cmake files from svn
disabled the demos for now
Added openvdb to the build
Corrected the DRGhost to still work after the c...
Corrected a bug with the base class typedef.
Factored out the background load task into delt...
Fixed a few compile warnings
* Added try-catch code around a call to LoadSha...
* Fixed a property name that was not initialized.
Modified the way dtRender is loaded so that the...
Updated externals
Modifications to upgrade to OSG 3.3.7
Upgrading deps to OSG 3.3.7 and is also compati...
added glfw
build and deploy script for OS X
added osgppu
Updated the dependency build with some minor fi...
Added bullet2.83.4 with a patched 6DOFSpring2 j...
Fixes for pal and dtPhysics updates and changes.
Fixed linking to dtRender
update simcore generated version
Fixed an error caught by cmake 3.2 that SimCore...
+This change removes the dtCore::Environment fr...
Modified ProjectConfig.dtproj to have path to d...
+Removing Environment and Stealth Actor from th...
added missing ode files
removing generated files
added openexr, update pcre and ode
updated to build the new zlib
updated zlib
Added win64 check
added a dependency to the static lib
Made a build fix related to changes in delta3d.
Registered the Body paint actor component with ...
Removed cmake generated files
removed the old release of gne because the one ...
reverted a change in SocketPair
Fixed a compile error on windows
removed the dependency files make generates
Copied in SocketPair fix and deleted a bunch of...
Adding check to prevent an exception on disconnect
Removing GNE Zip file and checking it in as source
Factored out all the code from the HumanWithPhy...