[Deinterlace-checkins] CVS: DScaler/Plugins/DI_OldGame .cvsignore,NONE,1.1 DI_OldGame.asm,NONE,1.1 D
Brought to you by:
adcockj,
dschmelzer
From: John A. <ad...@us...> - 2001-07-30 08:25:25
|
Update of /cvsroot/deinterlace/DScaler/Plugins/DI_OldGame In directory usw-pr-cvs1:/tmp/cvs-serv18226 Added Files: .cvsignore DI_OldGame.asm DI_OldGame.c DI_OldGame.dsp Log Message: Added Lindsey Dubb's method --- NEW FILE --- Release Debug ***** Error reading new file: [Errno 2] No such file or directory: 'DI_OldGame.asm' ***** Error reading new file: [Errno 2] No such file or directory: 'DI_OldGame.c' --- NEW FILE --- # Microsoft Developer Studio Project File - Name="DI_OldGame" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=DI_OldGame - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "DI_OldGame.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "DI_OldGame.mak" CFG="DI_OldGame - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "DI_OldGame - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "DI_OldGame - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "DI_OldGame - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DI_OldGame_EXPORTS" /YX /FD /c # ADD CPP /nologo /MT /W3 /Ox /Ot /Ow /Og /Oi /Oy /Ob2 /I "..\..\Api" /D "DI_OldGame_EXPORTS" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /pdb:none /machine:I386 /out:"..\..\Release/DI_OldGame.dll" /OPT:NOWIN98 # SUBTRACT LINK32 /map /nodefaultlib !ELSEIF "$(CFG)" == "DI_OldGame - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DI_OldGame_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\..\Api" /D "DI_OldGame_EXPORTS" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FD /c # SUBTRACT CPP /Fr /YX /Yc /Yu # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /debug /machine:I386 /out:"..\..\Debug/DI_OldGame.dll" /pdbtype:sept # SUBTRACT LINK32 /pdb:none /map !ENDIF # Begin Target # Name "DI_OldGame - Win32 Release" # Name "DI_OldGame - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\DI_OldGame.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\DI_OldGame.asm # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project |