Hi there,
there was no update for about an year, but this project is still alive!
The new deepwood website is online:
http://deepwood.sourceforge.net/
There is also a public techdemo called "Deepwood 0.0.4 - Milestone Release 1". You can download it as windows executable or source code for linux. Just try it out or watch the video on the website to see deepwoods progress!
I have completely redone the worldsystem. The internal worldmap is now much bigger which increases the viewing distance. Also, you can now set the amount of worldmaps that are used to build the internal worldmap. To do that, open the file config.ini. There is a new key called worldmapLookAhead. If you set the value to 1 then the worldsystem will load at least 1 full worldmap IN EVERY DIRECTION of the player. For Example: including the worldmap on which the player is located on, worldmapLookAhead = 1 will build the internal worldmap out of 9 worldmaps at the same time. worldmapLookAhead = 2 will build it out of 25 worldmaps (!) because the worldsystem loads 2 worldmaps in each direction. So be careful. Good values for worldmapLookAhead are 1 or 2.... read more
This is an early version of the underlying system of the game.
The initial version of the 3rd mapdemo is now available via svn. The mapdemo includes a demo world which consists of 9 worldmaps. The worldmaps are loaded when the player walks towards them and get removed when they are out of sight. Only tiles and a few sprites are displayed and at the moment there is no player sprite :(
At this stage there are no NPCs or items available. This is only a techdemo which demonstrates how worldmaps are dynamically loaded/removed.
The interface is not finished yet and only a few words are translated to english.... read more