DecoPunkzler Activity
Unity based RPG with logic based mini games (work in progress)
Brought to you by:
alberyjones
- Rearrange folders
- Only target foes that are visible
- Remove unused health bar elements
- Move party health bars to main game canvas
- Add first boss enemy
Use generic action loop
Fix issues with nav mesh in prototype level
Rule based character actions
Tweak archetypes
Enemy archetypes
Make sure objects have correct nac mesh settings
Fix issues with building colliders
Weapon objects
Support a home game object in CharacterBase
First attempt at moving logic into TargettingCharacter
Player is now special case of PartyMember
Humanoid (M3DMale) NPCs
Humanoid party member
Create party member
Update player to M3DFemale character
Misc updates
Initial commit