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File Date Author Commit
 art 2010-12-21 authoreyes [r408] adding missing assets
 assets 2010-11-24 authoreyes [r299] Debug changes
 data 2010-12-21 authoreyes [r408] adding missing assets
 tags 2010-03-23 authoreyes [r192] Tagging pre-Steven art
 AnimationState.h 2010-12-15 authoreyes [r401] working on fixing velocity
 AttachableSprite.cpp 2009-07-20 authoreyes [r87] Starting the beginning of the frame based attac...
 AttachableSprite.h 2009-10-23 authoreyes [r104] Adding logging and returning to the game
 BeachLevelState.cpp 2011-02-23 authoreyes [r448] fixed incorrect resetting on inactive
 BeachLevelState.h 2010-11-30 authoreyes [r357] refactoring in effort to make jumping better
 CollisionUtils.h 2011-02-24 authoreyes [r454] tweaking falling
 Constants.h 2010-12-22 authoreyes [r410] working on collision detection
 DeadYearnLiving.cbp 2011-02-20 authoreyes [r435] starting physicsManager refactor
 DeadYearnLiving.depend 2011-02-24 authoreyes [r457] tweaking falling
 DeadYearnLiving.layout 2011-02-24 authoreyes [r454] tweaking falling
 DebugInfo.cpp 2010-11-25 authoreyes [r300] Debug changes
 DebugInfo.h 2010-11-24 authoreyes [r298] continuing debug
 DecoratedSurface.cpp 2009-06-19 authoreyes [r1] Initial import
 DecoratedSurface.h 2010-07-25 authoreyes [r234] removed opengl for now
 DefaultEventHandler.h 2011-02-24 authoreyes [r457] tweaking falling
 EnemySprite.cpp 2010-01-23 authoreyes [r179] missing file
 EnemySprite.h 2010-01-23 authoreyes [r178] Enemy on-screen chase
 Exceptions.h 2010-06-16 authoreyes [r224] starting on render optimizations
 FadeInTriggeredEvent.h 2010-07-25 authoreyes [r234] removed opengl for now
 GameLifeManager.h 2010-11-30 authoreyes [r349] continuing damn velocity changes
 GameState.cpp 2011-01-12 authoreyes [r419] overhaul of momentum
 GameState.h 2011-01-12 authoreyes [r419] overhaul of momentum
 KeystateHolder.h 2010-12-20 authoreyes [r405] abstracting os specific constants
 Level.cpp 2009-12-03 authoreyes [r157] Big vacation event loop work
 Level.h 2010-11-18 authoreyes [r250] fixes for code optimizations
 LevelData.cpp 2009-10-29 authoreyes [r136] Adding the level data for destructor
 LevelData.h 2010-05-22 authoreyes [r193] preparing for parallax backgrounds
 LevelEventHandler.cpp 2010-11-30 authoreyes [r356] refactoring in effort to make jumping better
 LevelEventHandler.h 2010-12-15 authoreyes [r399] event stuff
 LevelLoadUtils.h 2010-12-03 authoreyes [r384] still working on event handling
 PhysicsManager.h 2011-02-24 authoreyes [r457] tweaking falling
 PlayerWalkOutEvent.h 2011-01-12 authoreyes [r419] overhaul of momentum
 Point.h 2009-07-20 authoreyes [r88] Starting the beginning of the frame based attac...
 RGB.cpp 2010-07-25 authoreyes [r234] removed opengl for now
 RGB.h 2010-07-25 authoreyes [r234] removed opengl for now
 RenderEffects.h 2010-11-30 authoreyes [r357] refactoring in effort to make jumping better
 RenderUtils.h 2010-12-15 authoreyes [r404] working on fixing velocity
 SDLHelperUtils.h 2010-11-25 authoreyes [r301] advanced collision detection
 SpawnEnemyEvent.h 2010-01-23 authoreyes [r177] Refactoring render loops
 Sprite.cpp 2011-02-24 authoreyes [r455] tweaking falling
 Sprite.h 2011-02-23 authoreyes [r448] fixed incorrect resetting on inactive
 SpriteDescriptor.h 2010-11-22 authoreyes [r281] working on the tile strip flip
 SpriteFactory.h 2010-12-22 authoreyes [r410] working on collision detection
 SpriteManager.h 2010-02-18 authoreyes [r189] Fixing random render errors
 SpriteUtils.h 2010-12-03 authoreyes [r386] still working on event handling
 TODO.txt 2010-12-15 authoreyes [r404] working on fixing velocity
 Tile.h 2010-11-27 authoreyes [r328] working on tile cacheing
 Timer.cpp 2010-11-26 authoreyes [r311] adding timer
 Timer.h 2010-11-26 authoreyes [r311] adding timer
 TriggeredEvent.cpp 2010-01-19 authoreyes [r171] Working towards adding enemies
 TriggeredEvent.h 2010-01-26 authoreyes [r186] Starting shooting
 TriggeredEventExecution.h 2010-01-26 authoreyes [r186] Starting shooting
 WorldUtils.h 2010-11-27 authoreyes [r328] working on tile cacheing
 main.cpp 2010-12-20 authoreyes [r405] abstracting os specific constants
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