art
|
2010-12-21
|
authoreyes
|
[r408]
adding missing assets
|
assets
|
2010-11-24
|
authoreyes
|
[r299]
Debug changes
|
data
|
2010-12-21
|
authoreyes
|
[r408]
adding missing assets
|
tags
|
2010-03-23
|
authoreyes
|
[r192]
Tagging pre-Steven art
|
AnimationState.h
|
2010-12-15
|
authoreyes
|
[r401]
working on fixing velocity
|
AttachableSprite.cpp
|
2009-07-20
|
authoreyes
|
[r87]
Starting the beginning of the frame based attac...
|
AttachableSprite.h
|
2009-10-23
|
authoreyes
|
[r104]
Adding logging and returning to the game
|
BeachLevelState.cpp
|
2011-02-23
|
authoreyes
|
[r448]
fixed incorrect resetting on inactive
|
BeachLevelState.h
|
2010-11-30
|
authoreyes
|
[r357]
refactoring in effort to make jumping better
|
CollisionUtils.h
|
2011-02-24
|
authoreyes
|
[r454]
tweaking falling
|
Constants.h
|
2010-12-22
|
authoreyes
|
[r410]
working on collision detection
|
DeadYearnLiving.cbp
|
2011-02-20
|
authoreyes
|
[r435]
starting physicsManager refactor
|
DeadYearnLiving.depend
|
2011-02-24
|
authoreyes
|
[r457]
tweaking falling
|
DeadYearnLiving.layout
|
2011-02-24
|
authoreyes
|
[r454]
tweaking falling
|
DebugInfo.cpp
|
2010-11-25
|
authoreyes
|
[r300]
Debug changes
|
DebugInfo.h
|
2010-11-24
|
authoreyes
|
[r298]
continuing debug
|
DecoratedSurface.cpp
|
2009-06-19
|
authoreyes
|
[r1]
Initial import
|
DecoratedSurface.h
|
2010-07-25
|
authoreyes
|
[r234]
removed opengl for now
|
DefaultEventHandler.h
|
2011-02-24
|
authoreyes
|
[r457]
tweaking falling
|
EnemySprite.cpp
|
2010-01-23
|
authoreyes
|
[r179]
missing file
|
EnemySprite.h
|
2010-01-23
|
authoreyes
|
[r178]
Enemy on-screen chase
|
Exceptions.h
|
2010-06-16
|
authoreyes
|
[r224]
starting on render optimizations
|
FadeInTriggeredEvent.h
|
2010-07-25
|
authoreyes
|
[r234]
removed opengl for now
|
GameLifeManager.h
|
2010-11-30
|
authoreyes
|
[r349]
continuing damn velocity changes
|
GameState.cpp
|
2011-01-12
|
authoreyes
|
[r419]
overhaul of momentum
|
GameState.h
|
2011-01-12
|
authoreyes
|
[r419]
overhaul of momentum
|
KeystateHolder.h
|
2010-12-20
|
authoreyes
|
[r405]
abstracting os specific constants
|
Level.cpp
|
2009-12-03
|
authoreyes
|
[r157]
Big vacation event loop work
|
Level.h
|
2010-11-18
|
authoreyes
|
[r250]
fixes for code optimizations
|
LevelData.cpp
|
2009-10-29
|
authoreyes
|
[r136]
Adding the level data for destructor
|
LevelData.h
|
2010-05-22
|
authoreyes
|
[r193]
preparing for parallax backgrounds
|
LevelEventHandler.cpp
|
2010-11-30
|
authoreyes
|
[r356]
refactoring in effort to make jumping better
|
LevelEventHandler.h
|
2010-12-15
|
authoreyes
|
[r399]
event stuff
|
LevelLoadUtils.h
|
2010-12-03
|
authoreyes
|
[r384]
still working on event handling
|
PhysicsManager.h
|
2011-02-24
|
authoreyes
|
[r457]
tweaking falling
|
PlayerWalkOutEvent.h
|
2011-01-12
|
authoreyes
|
[r419]
overhaul of momentum
|
Point.h
|
2009-07-20
|
authoreyes
|
[r88]
Starting the beginning of the frame based attac...
|
RGB.cpp
|
2010-07-25
|
authoreyes
|
[r234]
removed opengl for now
|
RGB.h
|
2010-07-25
|
authoreyes
|
[r234]
removed opengl for now
|
RenderEffects.h
|
2010-11-30
|
authoreyes
|
[r357]
refactoring in effort to make jumping better
|
RenderUtils.h
|
2010-12-15
|
authoreyes
|
[r404]
working on fixing velocity
|
SDLHelperUtils.h
|
2010-11-25
|
authoreyes
|
[r301]
advanced collision detection
|
SpawnEnemyEvent.h
|
2010-01-23
|
authoreyes
|
[r177]
Refactoring render loops
|
Sprite.cpp
|
2011-02-24
|
authoreyes
|
[r455]
tweaking falling
|
Sprite.h
|
2011-02-23
|
authoreyes
|
[r448]
fixed incorrect resetting on inactive
|
SpriteDescriptor.h
|
2010-11-22
|
authoreyes
|
[r281]
working on the tile strip flip
|
SpriteFactory.h
|
2010-12-22
|
authoreyes
|
[r410]
working on collision detection
|
SpriteManager.h
|
2010-02-18
|
authoreyes
|
[r189]
Fixing random render errors
|
SpriteUtils.h
|
2010-12-03
|
authoreyes
|
[r386]
still working on event handling
|
TODO.txt
|
2010-12-15
|
authoreyes
|
[r404]
working on fixing velocity
|
Tile.h
|
2010-11-27
|
authoreyes
|
[r328]
working on tile cacheing
|
Timer.cpp
|
2010-11-26
|
authoreyes
|
[r311]
adding timer
|
Timer.h
|
2010-11-26
|
authoreyes
|
[r311]
adding timer
|
TriggeredEvent.cpp
|
2010-01-19
|
authoreyes
|
[r171]
Working towards adding enemies
|
TriggeredEvent.h
|
2010-01-26
|
authoreyes
|
[r186]
Starting shooting
|
TriggeredEventExecution.h
|
2010-01-26
|
authoreyes
|
[r186]
Starting shooting
|
WorldUtils.h
|
2010-11-27
|
authoreyes
|
[r328]
working on tile cacheing
|
main.cpp
|
2010-12-20
|
authoreyes
|
[r405]
abstracting os specific constants
|