-== DEAD MEAT ==-
__________
/_License_/
Copyright (c) 2001 Bug Factory
Copyright (c) 2011 Gaëtan de Menten
This software is released under the GNU GPL version 3 or later.
See LICENSE.txt for details.
______________
/_What is it?_/
This is (yet) another Bomberman clone... but with chickens this time.
If you don't know bomberman, the game is very simple: you're a chicken,
you lay eggs... Your eggs explode (yeah!)... When they explode, they can
fry other players or destroy the terrain, revealing some nice upgrades.
Those can be used to cause even more damage to the terrain or to the
opponents. See the bonuses section for more details on upgrades. The
winner is the last chicken standing.
__________
/_Credits_/
Gaëtan de Menten ~ Code
Jérôme Lorin ~ Graphics
Benjamin Gigot ~ Computed graphics
Caroline Thiry ~ Additional graphics
Pierre Martin ~ Music
The current version of the game is a complete rewrite in Python of the
original version written in C by Benjamin Gigot, Gaëtan de Menten and
Patrick Aussems.
We must also thank A.J. Palmer for the font which is distributed as
"guiltware".
__________
/_Bonuses_/
You start with one exploding egg at your disposal. You may of course try
to kill your opponent right then but you might also try to get more powerful
by making use of the several bonuses scattered through the level. Here is the
list of possible bonuses:
'Classic' bonuses:
Egg: You may have one more egg on the screen at any given time
Explosion: Your eggs explode one square further (in all directions)
Foot: You run faster
Chicken: You lay faster
'Special' bonuses: (require the use of the special key)
Red egg: remotely controlled egg.
Press the special key once to drop/once again to detonate.
You can use a red egg every 10 seconds or if you take another
red egg bonus.
Use in combination with normal eggs for maximum effect.
Fading chicken: Invisibility (does not work in 8bpp screen modes)
Press the special key during all the time you want to be invisible.
Note that you are not 100% invisible but it's very hard for
your opponent to spot you while he is moving.
Sometimes when using this, you get lost yourself. In this case, just
release the key for a very short while, just to see where you are...
3 Bombs: Drop all your eggs at once in front of you
_________
/_Levels_/
Several levels come with the game but you can also design your own levels !
If you do create a new level, please send it back to us so that it can be
included in the next release (if it's not too boring/too similar to another
level already done).
To use your own levels, you just need to put them in the same directory
as the existing levels (when the game starts, it scans the levels directory
and adds them to the level selection menu automatically).
The directory containing the levels is:
INSTALLDIR\data\levels
The installation directory vary depending on your platform and how you
installed Dead Meat. If you installed Dead Meat using the default options of
the Windows all-inclusive installer the installation directory is probably
"C:\Program Files\Dead Meat\"
or
"C:\Program Files (x86)\Dead Meat\" (if you have a 64bits system).
On Linux (or on Windows without using the installer), it will
usually be in a sub-directory of your python installation:
PYTHONDIR/Lib/site-packages/deadmeat
__________
/_Updates_/
Latest updates can be found at:
http://deadmeat.sourceforge.net/
__________
/_Contact_/
For any feedback (whether you found a bug, have a suggestion, want to
contribute something or simply want to thank us), don't be afraid to
contact me:
ged at bugfactory dot org