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From: <ddm...@li...> - 2002-12-04 01:58:17
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> should the project use 3d models for some of the more complicated > objects in the game? > my view is as follows: <shrug> More complicated models are usually just a perception issue ... > generally, organics are waaaay beyond me, and I'm thinking that it would > take me up wards of a week to create a single tree, but less than a day > to render someone else's. You can use textures / particle systems to create trees. Other organics can be faked using good textures .... > I will still be making my own houses, fires, lamp posts, gutters, barns, > weapons, decorations, siege engines, walls, guardhouses, bridges, > stalls, tables, chairs, grates, gates, etc. etc. etc by myself, so it is > a relatively small portion of the total graphics... I REALLY need to get my machine fixed but it looks like that won't happen till maybe after the new year (needed surgey and car payments and shit :-( ) Glenn |