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From: <ddm...@li...> - 2002-10-28 07:26:05
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Hi guys, Been away / Busy for a while with house moving and crap. Anyhows, have you guys thought about trying this as a pixely art type replacement (Which I am more familliar with) or you want to do a 3D arty replacement (Which I really can't do for a least a few weeks. :-( Glenn ----- Original Message ----- From: <ddm...@li...> To: <ddm...@li...> Sent: Monday, October 28, 2002 5:09 PM Subject: Re: [Ddmodd-developers] art problem.. > > > Good idea, I'll try my hand at using paint to make some sprites to > > make the game look just a little better (like a mixture of grass and > > rock to put at the bottom of walls). > > OK, although i still want other people's opinions. It will mean > completely re-downloading the CVS again. for those of us still on 56K > dial up connections, it'll take a few hours. > > Also Caillan, with the walls, you'll need to make sprites, not tiles. > sprites are a bitmap image (IN THE DINK PALETTE), with all white pixels > being treated as transparent in game. (all white pixels will not be > shown). good luck! > > I am also going to do a bit more blender work, and i encourage people to > do something toward the art shortage as well. > > -- > Thomi Richards > th...@im... > http://thomi.imail.net.nz/ > Thomi Richards, > th...@im... > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Ddmodd-developers mailing list > Ddm...@li... > https://lists.sourceforge.net/lists/listinfo/ddmodd-developers > |