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From: <ddm...@li...> - 2002-10-26 07:48:05
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On Fri, 25 Oct 2002 12:45:48 -0500 Thus said ddm...@li...: > Cool. This is the first bit of worthwhile information about ddmodd in > a long time and I have a few questions. > > 1. How far in developement is this? Is it still just in concept stage > or has some actual working code been written? we are in planning/initial stages of construction. the engine is there already (see question below). Now we are basically making the levels, and using the artworks from the artists :-) > > 2. Again, as Sabre asked, will it be some type of modification of Dink > > engine? Will people need to have Dink installed for it work, or will > it be a stand-alone program? It's a mod, not a complete program. Having said that, teh finsl release will include the dink engine insode teh package, sot hat people cannot tell the difference. > > 3. What language is it being coded in? (e.g. C++, Python, etc.) > > the coding we do is in a cut down version of C, we call it dinkC. It's a shitty language in all, but it's fine for what it does: controlling sprites. -- Thomi Richards th...@im... http://thomi.imail.net.nz/ Thomi Richards, th...@im... |