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From: <ddm...@li...> - 2002-10-25 17:45:54
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Cool. This is the first bit of worthwhile information about ddmodd in a long time and I have a few questions. 1. How far in developement is this? Is it still just in concept stage or has some actual working code been written? 2. Again, as Sabre asked, will it be some type of modification of Dink engine? Will people need to have Dink installed for it work, or will it be a stand-alone program? 3. What language is it being coded in? (e.g. C++, Python, etc.) >From: ddm...@li... >Reply-To: ddm...@li... >To: ddm...@li... >Subject: [Ddmodd-developers] development update! >Date: Fri, 25 Oct 2002 10:10:11 +0000 > >Hey guys! I've just had this choice, neato idea! A new 'quest engine' I've >named Smaug is currently being developed. With Smaug there are two >different types of experience. The main type is 'general', if you have >completed a quest, you will get 'general' quest points. General quest >points serve as they do in most RPGs, your fighting ability goes up, and >you can choose to give a 'point' to a certain skill, but then there is >'specific' exp. Your character now has different abilities, such as >fishing, thieving and bartering (yes, bartering, it means you get items >cheaper at stores), specific exp helps you to concentrate on one or two of >the skills that you want to exel in(there will be more abilities in the >finished version). > > Specific exp can be gained in two ways. One, you can actualy do the >skill, for example, if you fish, you will gain exp. You will stop gaining >exp for actually doing the skill at a ceartian point (this prevents people >spending ages and ages getting all of the skills to a high level, the aim >is that people have to concentrate on only a few abilities). Now, the other >way to level up your abilities is to use them to help you finish quests. >For example, Billy is stuck down a hole and wants you to get him some fish, >now you could either go fishing and get some, buy some, or steal some. If >you choose to fish, you recieve 'fish tpye 1', if you buy it, you recieve >'fish type 2', and if you steal it, you recieve 'fish type 3'. Now, heres >the cunning part, the all apear to be exactly the same to the player, same >name, same graphic ect. If you give Billy 'fish type 1', you recieve >fishing exp, if you give him 'fish type 2' you get some barter exp, and >thieving exp for 'fish type 3'. > > For most quests, you will be able to use any ability to complete >it, so you can't have a usless abiliy you specialized in. This will add >puzzle solving content, as players will have to think of interesting ways >to use their specialized abilities. Of course, depending on what abilities >you specialize in, slightly different things will happen throughout the >course of the game. For example, after you have saved Billy, he will ask >you for a rare type of fish, this can only be obtained by fishing it >yourself. You have to be a certain fishing level to get it, and once you >have a high enough level, you catch one and take it to Billy, he will give >you a rare item, that you can only get if you have specialized in fishing. >There will also be a person with a very rare item, if you are a thief, you >can find a special costume so nobody is suspicous, and steal it, if your >bartering is high enough, you can convince him/her to sell it to you. > > There will be a libary where people can read books about the >different abilities at the start of the game, a good example of how the >books will be used as a tool for player is the fishing book mentioning what >level you have to be before you can catch the rare fish for Billy. >Any feedback would be apreciated, as I've said, the engine is still in its >development stageand any sugestions would be welcome. > > >Freyalise > > > >_________________________________________________________________ >Broadband? Dial-up? Get reliable MSN Internet Access. >http://resourcecenter.msn.com/access/plans/default.asp > > > >------------------------------------------------------- >This sf.net email is sponsored by: Influence the future of Java(TM) >technology. Join the Java Community Process(SM) (JCP(SM)) program now. >http://ads.sourceforge.net/cgi-bin/redirect.pl?sunm0004en >_______________________________________________ >Ddmodd-developers mailing list >Ddm...@li... >https://lists.sourceforge.net/lists/listinfo/ddmodd-developers _________________________________________________________________ Surf the Web without missing calls! Get MSN Broadband. http://resourcecenter.msn.com/access/plans/freeactivation.asp |