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From: <ddm...@li...> - 2002-08-16 23:34:10
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> Not bad for a first time at 3d graphics, but then, cubes are not > exactly that hard to make :) I'd probably get some better looking > textures, and a few more features like something to support the side > rails of the wall, like some arch thingies coming out from the wall > underneath the railing (I don't know what they're called). they are actually there, but the camera angle makes them hard to see.. ill try to fix that. and yeah, teh textures suck. i need to run them through texsynth a couple of times :-) > > You want to be careful about the camera angle, if you notice, the > sides are slanted, but they should be straight in order to look right > in Dink. Yet, if you turn the angle so the sides of the wall come > directly down you'd be looking at the wall as if it were directly in > front of you, which just would not look good in the Dink world. I > still haven't found a good way to correct that, but I haven't exactly > tried real hard. > yeah, i had noticed that, but at the moment i have not managed to fins a solution... i need to change the render mode from perspective to oblique I'm not even sure you can do that with blender.. any ideas?? > Also, if you want to add damage to the walls make sure the cubes have > a good number of polygon divisions so you can make breaks in the wall > with relative ease (you can't break a cube with no internal > divisions!). Unless of course you want to draw the damage on the wall > in 2d when it wouldn't matter. > i can always subdivide the cubes, so thats cool... yeah, I'm not sure whether i want to add damage in blender or gimp. any ideas?? I'd need to find some decent damage textures, which i have not yet got....hmmmm > And lastly, if you're just going to show us sample images to look at > please send them as jpegs or something smaller in size than a bitmap. > Sorry, but I only have 2mgs of space on this hotmail account :P > will do. are png's OK with you guys?? > -Striker > > (One more thing, I just had a disturbing thought; if my e-mail ever > fills up, and someone posts a message on the ddmodd list, hotmail will > return that message to its sender... which will send the message back > to everyone else, including me... creating an endless loop of e-mails. > As you can see, this > would suck. Hopefully it will never happen, unless I get spammed by a > virus with 200k attachments... again.) > > >ok, this is my idea for a wall thing, probably the main city wall. > >what do you guys think?? they still need "features" added, things > >like battle damage, fire damage, etc. etc. etc. but i'd like to ask > >someone else to do that. My idea is that for each of the 4 > >directions, I'd like to have 2-3 normal ones, but with some damage, > >2-3 damaged ones (maybe partly crumbling?, and 1-2 really broken ones > >(just a pile of rubble). the former of the above should be easy to > >do, as all it requires is MSpaint, and a bit of practise. the damaged > >ones would be a little harder, and the final ones would probably > >require a complete overhaul of the graphics.. but yeah... any ideas?? > > > >i thought maybe Glenn could do this... that is, if you have any spare > >time :-) > > > >so yeah, after recieving all your comments on this model, ill begin > >to produce the 4 directions, and ill post them to teh list, and to > >teh CVS as well. > > > >thanks. > > > >-- > >The software required Win95 or better, so I installed Linux. > >Thomi Richards, > >th...@im... > ><< wall-horiz-01.bmp >> > > _________________________________________________________________ > Send and receive Hotmail on your mobile device: http://mobile.msn.com > > > > ------------------------------------------------------- > This sf.net email is sponsored by: OSDN - Tired of that same old > cell phone? Get a new here for FREE! > https://www.inphonic.com/r.asp?r=sourceforge1&refcode1=vs3390 > _______________________________________________ > Ddmodd-developers mailing list > Ddm...@li... > https://lists.sourceforge.net/lists/listinfo/ddmodd-developers -- "Avoid the Gates of Hell. Use Linux" Thomi Richards, th...@im... |