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From: <ddm...@li...> - 2002-06-13 06:54:16
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i dont know about that. It might not be a bad idea -padarn ----- Original Message ----- =46rom: <ddm...@li...> To: <ddm...@li...> Sent: Thursday, June 13, 2002 5:36 PM Subject: Re: [Ddmodd-developers] communication > Ok, I think you mean develpoers in the first paragraph. I don't thi= nk we > need another developer because it would be extremly hard to communi= cate > properly over long distances... > > ?Freyalise=BF > > > >From: ddm...@li... > >Reply-To: ddm...@li... > >To: ddm...@li... > >Subject: [Ddmodd-developers] communication > >Date: Wed, 12 Jun 2002 22:03:58 +1200 > > > > > >its just occured to me that we need to get a system going, or this > >project will fail. we need to sort out NOW who's going to do what,= and > >how its going to get done. then we can work out wether we need ano= ther > >developer or not, and we can also work out release dates. so, belo= w is > >my model, of the system. PLZ PLZ PLZ PLZ PZL add your comments: > > > >ok, we start with the artists, who are constantly designing more m= ap. on > >top of this, they are posting (to the list) the building specs of = the > >day (something like "we need a meeting hall, needs to be a couple = of > >screens long, viking style, single storied". this gives not only > >physical dimensions, but also the style it is in). > > > >the artists take this request, and ONE of them creates it, and col= ors it > >in solid colors, to indicate building materials. (brown for wood, = grey > >for stone etc. etc.). they then post it in the cvs repositary, fo > >everyone else to see. > > > >the texturer then downloads the file, and textures it, and places = it in > >the final directory. the designers will also have to interact with= the > >texturers, to tell them how they want their buildings to look. > > > >from there, the level maker will add the correct lines in the dink= .ini > >file, and will start creating the level which the designers design= ed > >beforehand. If any scripts are needed, the scripters will create t= hem. > >of course, the level maker and the scripters will have to interact= a > >lot. > > > >the scripters will make all the scripts, and place them in the cvs > >repositary, under a predefined name. > > > >as i see it, the following people have the following positions: > >nate and reuben - artists > >caillan and padarn - designers > >striker - texturer > >thomi - level maker > >Alex and james - scripters. > > > >striker no doubt will help out the scripters, as i will the design= ers > >and scripters. > > > >BUT. i want to get this sorted out, so that we can start a cycle g= oing, > >and get something done!! > > > > > >-- > > > >Thomi Richards > >th...@im... > >http://www.sourceforge.net/projects/ddmodd/ > >want to get involved?? we're looking for artists! > > > >_______________________________________________________________ > > > >Sponsored by: > >ThinkGeek at http://www.ThinkGeek.com/ > >_______________________________________________ > >Ddmodd-developers mailing list > >Ddm...@li... > >https://lists.sourceforge.net/lists/listinfo/ddmodd-developers > > > _________________________________________________________________ > MSN Photos is the easiest way to share and print your photos: > http://photos.msn.com/support/worldwide.aspx > > > _______________________________________________________________ > > Don't miss the 2002 Sprint PCS Application Developer's Conference > August 25-28 in Las Vegas - http://devcon.sprintpcs.com/adp/index.cfm?source=3Dosdntextlink > > _______________________________________________ > Ddmodd-developers mailing list > Ddm...@li... > https://lists.sourceforge.net/lists/listinfo/ddmodd-developers |