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From: <ddm...@li...> - 2002-06-13 05:36:41
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Ok, I think you mean develpoers in the first paragraph. I don't think we need another developer because it would be extremly hard to communicate properly over long distances... ?Freyalise¿ >From: ddm...@li... >Reply-To: ddm...@li... >To: ddm...@li... >Subject: [Ddmodd-developers] communication >Date: Wed, 12 Jun 2002 22:03:58 +1200 > > >its just occured to me that we need to get a system going, or this >project will fail. we need to sort out NOW who's going to do what, and >how its going to get done. then we can work out wether we need another >developer or not, and we can also work out release dates. so, below is >my model, of the system. PLZ PLZ PLZ PLZ PZL add your comments: > >ok, we start with the artists, who are constantly designing more map. on >top of this, they are posting (to the list) the building specs of the >day (something like "we need a meeting hall, needs to be a couple of >screens long, viking style, single storied". this gives not only >physical dimensions, but also the style it is in). > >the artists take this request, and ONE of them creates it, and colors it >in solid colors, to indicate building materials. (brown for wood, grey >for stone etc. etc.). they then post it in the cvs repositary, fo >everyone else to see. > >the texturer then downloads the file, and textures it, and places it in >the final directory. the designers will also have to interact with the >texturers, to tell them how they want their buildings to look. > >from there, the level maker will add the correct lines in the dink.ini >file, and will start creating the level which the designers designed >beforehand. If any scripts are needed, the scripters will create them. >of course, the level maker and the scripters will have to interact a >lot. > >the scripters will make all the scripts, and place them in the cvs >repositary, under a predefined name. > >as i see it, the following people have the following positions: >nate and reuben - artists >caillan and padarn - designers >striker - texturer >thomi - level maker >Alex and james - scripters. > >striker no doubt will help out the scripters, as i will the designers >and scripters. > >BUT. i want to get this sorted out, so that we can start a cycle going, >and get something done!! > > >-- > >Thomi Richards >th...@im... >http://www.sourceforge.net/projects/ddmodd/ >want to get involved?? we're looking for artists! > >_______________________________________________________________ > >Sponsored by: >ThinkGeek at http://www.ThinkGeek.com/ >_______________________________________________ >Ddmodd-developers mailing list >Ddm...@li... >https://lists.sourceforge.net/lists/listinfo/ddmodd-developers _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx |