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From: <ddm...@li...> - 2002-10-25 11:23:17
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That sounds cool! Is it a completely new engine...or a modified version of the Dink one? Or is that a sily question? Sabre |
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From: <ddm...@li...> - 2002-10-25 11:41:16
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Hmm......... well, thats programming domain! I guess it could be a modified version of the Dink one easy enough. Is it a completely new engine...or a modified version of >the Dink one? Or is that a sily question? >Sabre ?Freyalise¿ _________________________________________________________________ Unlimited Internet access for only $21.95/month. Try MSN! http://resourcecenter.msn.com/access/plans/2monthsfree.asp |
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From: <ddm...@li...> - 2002-10-25 17:45:54
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Cool. This is the first bit of worthwhile information about ddmodd in a long time and I have a few questions. 1. How far in developement is this? Is it still just in concept stage or has some actual working code been written? 2. Again, as Sabre asked, will it be some type of modification of Dink engine? Will people need to have Dink installed for it work, or will it be a stand-alone program? 3. What language is it being coded in? (e.g. C++, Python, etc.) >From: ddm...@li... >Reply-To: ddm...@li... >To: ddm...@li... >Subject: [Ddmodd-developers] development update! >Date: Fri, 25 Oct 2002 10:10:11 +0000 > >Hey guys! I've just had this choice, neato idea! A new 'quest engine' I've >named Smaug is currently being developed. With Smaug there are two >different types of experience. The main type is 'general', if you have >completed a quest, you will get 'general' quest points. General quest >points serve as they do in most RPGs, your fighting ability goes up, and >you can choose to give a 'point' to a certain skill, but then there is >'specific' exp. Your character now has different abilities, such as >fishing, thieving and bartering (yes, bartering, it means you get items >cheaper at stores), specific exp helps you to concentrate on one or two of >the skills that you want to exel in(there will be more abilities in the >finished version). > > Specific exp can be gained in two ways. One, you can actualy do the >skill, for example, if you fish, you will gain exp. You will stop gaining >exp for actually doing the skill at a ceartian point (this prevents people >spending ages and ages getting all of the skills to a high level, the aim >is that people have to concentrate on only a few abilities). Now, the other >way to level up your abilities is to use them to help you finish quests. >For example, Billy is stuck down a hole and wants you to get him some fish, >now you could either go fishing and get some, buy some, or steal some. If >you choose to fish, you recieve 'fish tpye 1', if you buy it, you recieve >'fish type 2', and if you steal it, you recieve 'fish type 3'. Now, heres >the cunning part, the all apear to be exactly the same to the player, same >name, same graphic ect. If you give Billy 'fish type 1', you recieve >fishing exp, if you give him 'fish type 2' you get some barter exp, and >thieving exp for 'fish type 3'. > > For most quests, you will be able to use any ability to complete >it, so you can't have a usless abiliy you specialized in. This will add >puzzle solving content, as players will have to think of interesting ways >to use their specialized abilities. Of course, depending on what abilities >you specialize in, slightly different things will happen throughout the >course of the game. For example, after you have saved Billy, he will ask >you for a rare type of fish, this can only be obtained by fishing it >yourself. You have to be a certain fishing level to get it, and once you >have a high enough level, you catch one and take it to Billy, he will give >you a rare item, that you can only get if you have specialized in fishing. >There will also be a person with a very rare item, if you are a thief, you >can find a special costume so nobody is suspicous, and steal it, if your >bartering is high enough, you can convince him/her to sell it to you. > > There will be a libary where people can read books about the >different abilities at the start of the game, a good example of how the >books will be used as a tool for player is the fishing book mentioning what >level you have to be before you can catch the rare fish for Billy. >Any feedback would be apreciated, as I've said, the engine is still in its >development stageand any sugestions would be welcome. > > >Freyalise > > > >_________________________________________________________________ >Broadband? Dial-up? Get reliable MSN Internet Access. >http://resourcecenter.msn.com/access/plans/default.asp > > > >------------------------------------------------------- >This sf.net email is sponsored by: Influence the future of Java(TM) >technology. Join the Java Community Process(SM) (JCP(SM)) program now. >http://ads.sourceforge.net/cgi-bin/redirect.pl?sunm0004en >_______________________________________________ >Ddmodd-developers mailing list >Ddm...@li... >https://lists.sourceforge.net/lists/listinfo/ddmodd-developers _________________________________________________________________ Surf the Web without missing calls! Get MSN Broadband. http://resourcecenter.msn.com/access/plans/freeactivation.asp |
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From: <ddm...@li...> - 2002-10-26 07:48:05
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On Fri, 25 Oct 2002 12:45:48 -0500 Thus said ddm...@li...: > Cool. This is the first bit of worthwhile information about ddmodd in > a long time and I have a few questions. > > 1. How far in developement is this? Is it still just in concept stage > or has some actual working code been written? we are in planning/initial stages of construction. the engine is there already (see question below). Now we are basically making the levels, and using the artworks from the artists :-) > > 2. Again, as Sabre asked, will it be some type of modification of Dink > > engine? Will people need to have Dink installed for it work, or will > it be a stand-alone program? It's a mod, not a complete program. Having said that, teh finsl release will include the dink engine insode teh package, sot hat people cannot tell the difference. > > 3. What language is it being coded in? (e.g. C++, Python, etc.) > > the coding we do is in a cut down version of C, we call it dinkC. It's a shitty language in all, but it's fine for what it does: controlling sprites. -- Thomi Richards th...@im... http://thomi.imail.net.nz/ Thomi Richards, th...@im... |
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From: <ddm...@li...> - 2002-10-26 10:51:54
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I have to program sonething soon? Sweeet! Sabre |
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From: <ddm...@li...> - 2002-10-26 23:16:09
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ok, do you have CVS?? the fish jumping script is broken... and I can't work out why!! Its attached to some reeds on the top left most river screen (like screen number 6 or so?). But i can't work out why it doesn't work... On Sat, 26 Oct 2002 06:51:46 EDT Thus said ddm...@li...: > I have to program sonething soon? Sweeet! > Sabre > > > ------------------------------------------------------- > This SF.net email is sponsored by: ApacheCon, November 18-21 in > Las Vegas (supported by COMDEX), the only Apache event to be > fully supported by the ASF. http://www.apachecon.com > _______________________________________________ > Ddmodd-developers mailing list > Ddm...@li... > https://lists.sourceforge.net/lists/listinfo/ddmodd-developers -- Lord, what fools these mortals be! -- midsummer nights dream. Thomi Richards, th...@im... |
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From: <ddm...@li...> - 2002-10-26 17:24:34
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Gee, this is nothing new after all, everything you told me is nothing different than before. I forgot to attach my name, so I guess that's understandable. When you said a new engine, I thought you were actually at least giving the Dink engine new capabilities or commands, like the ability to have user-made functions pass values. :P I'm pretty busy with other stuff right now, but let me know if you achieve any of the things Frey mentioned. -Striker _________________________________________________________________ Choose an Internet access plan right for you -- try MSN! http://resourcecenter.msn.com/access/plans/default.asp |
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From: <ddm...@li...> - 2002-10-26 23:16:08
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I did indeed think that you were someone else. We're working on it, but without the original engine source code, theres not much we can do, is there? THomi On Sat, 26 Oct 2002 12:24:28 -0500 Thus said ddm...@li...: > Gee, this is nothing new after all, everything you told me is nothing > different than before. I forgot to attach my name, so I guess that's > understandable. When you said a new engine, I thought you were > actually at least giving the Dink engine new capabilities or commands, > like the ability to have user-made functions pass values. :P I'm > pretty busy with other stuff right now, but let me know if you achieve > any of the things Frey mentioned. > > -Striker > > _________________________________________________________________ > Choose an Internet access plan right for you -- try MSN! > http://resourcecenter.msn.com/access/plans/default.asp > > > > ------------------------------------------------------- > This SF.net email is sponsored by: ApacheCon, November 18-21 in > Las Vegas (supported by COMDEX), the only Apache event to be > fully supported by the ASF. http://www.apachecon.com > _______________________________________________ > Ddmodd-developers mailing list > Ddm...@li... > https://lists.sourceforge.net/lists/listinfo/ddmodd-developers -- The software required Win95 or better, so I installed Linux. Thomi Richards, th...@im... |
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From: <ddm...@li...> - 2002-10-27 00:43:51
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Which brings me to another question: What correspondence has been made with the original 3 developers concerning this version? And what are our plans o= nce it's finished? Are we going to market it for a while like they did, and if so, what is to be done about copyright issues? On Sun, Oct 27, 2002 at 12:13:56PM +1300, ddm...@li...= rceforge.net spanked upon the buttocks of Barbie in Morse Code: > >I did indeed think that you were someone else. We're working on it, but >without the original engine source code, theres not much we can do, is >there? > >THomi > >On Sat, 26 Oct 2002 12:24:28 -0500 Thus said >ddm...@li...: > >> Gee, this is nothing new after all, everything you told me is nothing=20 >> different than before. I forgot to attach my name, so I guess that's=20 >> understandable. When you said a new engine, I thought you were >> actually at least giving the Dink engine new capabilities or commands, >> like the ability to have user-made functions pass values. :P I'm >> pretty busy with other stuff right now, but let me know if you achieve >> any of the things Frey mentioned. >>=20 >> -Striker >>=20 >> _________________________________________________________________ >> Choose an Internet access plan right for you -- try MSN!=20 >> http://resourcecenter.msn.com/access/plans/default.asp >>=20 >>=20 >>=20 >> ------------------------------------------------------- >> This SF.net email is sponsored by: ApacheCon, November 18-21 in >> Las Vegas (supported by COMDEX), the only Apache event to be >> fully supported by the ASF. http://www.apachecon.com >> _______________________________________________ >> Ddmodd-developers mailing list >> Ddm...@li... >> https://lists.sourceforge.net/lists/listinfo/ddmodd-developers > > >--=20 >The software required Win95 or better, so I installed Linux. >Thomi Richards, >th...@im... > > >------------------------------------------------------- >This SF.net email is sponsored by: ApacheCon, November 18-21 in >Las Vegas (supported by COMDEX), the only Apache event to be >fully supported by the ASF. http://www.apachecon.com >_______________________________________________ >Ddmodd-developers mailing list >Ddm...@li... >https://lists.sourceforge.net/lists/listinfo/ddmodd-developers --=20 -Stephan For PGP Public Key, visit: http://www.sauerburger.org |
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From: <ddm...@li...> - 2002-10-27 01:04:12
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Maybe you could hack it or something :D (yeah right, who wants to actually try). Yeah, Seth's a greedy little bastard. :P Won't release graphics, won't release source code. What the hell does he need it for? Hmm... my only guess is that he doesn't want other people using his work for their own stuff... or he just doesn't want others to see the shoddyness of his coding. Me, I wouldn't really care, it's not like I'd be making anymore money off them, and it would allow my old project to grow far beyond what I had original designed. I call that the Software/Corporate Effect (a.k.a. Microsoft Paranoia Syndrom). Protecting unused ancient assets for no good reason. I need sleep. -Striker >From: ddm...@li... >Reply-To: ddm...@li... >To: ddm...@li... >Subject: Re: [Ddmodd-developers] development update! >Date: Sun, 27 Oct 2002 12:13:56 +1300 > > >I did indeed think that you were someone else. We're working on it, but >without the original engine source code, theres not much we can do, is >there? > >THomi > >On Sat, 26 Oct 2002 12:24:28 -0500 Thus said >ddm...@li...: > > > Gee, this is nothing new after all, everything you told me is nothing > > different than before. I forgot to attach my name, so I guess that's > > understandable. When you said a new engine, I thought you were > > actually at least giving the Dink engine new capabilities or commands, > > like the ability to have user-made functions pass values. :P I'm > > pretty busy with other stuff right now, but let me know if you achieve > > any of the things Frey mentioned. > > > > -Striker > > > > _________________________________________________________________ > > Choose an Internet access plan right for you -- try MSN! > > http://resourcecenter.msn.com/access/plans/default.asp > > > > > > > > ------------------------------------------------------- > > This SF.net email is sponsored by: ApacheCon, November 18-21 in > > Las Vegas (supported by COMDEX), the only Apache event to be > > fully supported by the ASF. http://www.apachecon.com > > _______________________________________________ > > Ddmodd-developers mailing list > > Ddm...@li... > > https://lists.sourceforge.net/lists/listinfo/ddmodd-developers > > >-- >The software required Win95 or better, so I installed Linux. >Thomi Richards, >th...@im... > > >------------------------------------------------------- >This SF.net email is sponsored by: ApacheCon, November 18-21 in >Las Vegas (supported by COMDEX), the only Apache event to be >fully supported by the ASF. http://www.apachecon.com >_______________________________________________ >Ddmodd-developers mailing list >Ddm...@li... >https://lists.sourceforge.net/lists/listinfo/ddmodd-developers _________________________________________________________________ Get a speedy connection with MSN Broadband. Join now! http://resourcecenter.msn.com/access/plans/freeactivation.asp |
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From: <ddm...@li...> - 2002-10-27 02:24:35
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Basically, the original game developers released the game as freeware, and encouraged people to make addons, or mods. thats exactly what we're doing, although ours will be the biggest yet... i thought to release this under the GPL (ignore the contents of "LICENSING", it's wrong). any ideas? _________________________________________________________________ Unlimited Internet access for only $21.95/month. Try MSN! http://resourcecenter.msn.com/access/plans/2monthsfree.asp |
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From: <ddm...@li...> - 2002-10-27 10:53:18
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I just thought of something...though I may just be confused. It seems to me that we are intending to change the engine of something like that. If we aren't, this question doesn't matter, but if we are....then we can't really release it on the DN can we? Sabre |
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From: <ddm...@li...> - 2002-10-27 11:04:50
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DN? On Sun, Oct 27, 2002 at 05:53:05AM -0500, ddm...@li...= rceforge.net spanked upon the buttocks of Barbie in Morse Code: >I just thought of something...though I may just be confused. It seems to m= e=20 >that we are intending to change the engine of something like that. If we= =20 >aren't, this question doesn't matter, but if we are....then we can't reall= y=20 >release it on the DN can we? >Sabre > > >------------------------------------------------------- >This SF.net email is sponsored by: ApacheCon, November 18-21 in >Las Vegas (supported by COMDEX), the only Apache event to be >fully supported by the ASF. http://www.apachecon.com >_______________________________________________ >Ddmodd-developers mailing list >Ddm...@li... >https://lists.sourceforge.net/lists/listinfo/ddmodd-developers --=20 -Stephan For PGP Public Key, visit: http://www.sauerburger.org |
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From: <ddm...@li...> - 2002-10-27 15:50:42
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Dink Network Sabre |
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From: <ddm...@li...> - 2002-10-26 07:48:05
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what Caillan hasn't said so far, is that it's up to us to code this thing! (sounds like a challenge, right Sabre?) On Fri, 25 Oct 2002 07:23:07 EDT Thus said ddm...@li...: > That sounds cool! Is it a completely new engine...or a modified > version of the Dink one? Or is that a sily question? > Sabre > > > ------------------------------------------------------- > This sf.net email is sponsored by: Influence the future > of Java(TM) technology. Join the Java Community > Process(SM) (JCP(SM)) program now. > http://ads.sourceforge.net/cgi-bin/redirect.pl?sunm0004en > _______________________________________________ > Ddmodd-developers mailing list > Ddm...@li... > https://lists.sourceforge.net/lists/listinfo/ddmodd-developers -- Thomi Richards th...@im... http://ddmodd.sourceforge.net/ Thomi Richards, th...@im... |