[Darwin2k-users] New Darwin2K release (V0.90)
Status: Beta
Brought to you by:
xrayjones
From: Chris L. <cl...@te...> - 2002-02-05 23:13:19
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Hi, I've released a new version of Darwin2K. If you're interested, it's at: http://prdownloads.sourceforge.net/darwin2k/darwin2k-0.90.tar.gz There are a lot of changes; the biggest one is that you can now have multiple configurations. Chris Lee has also made some additions which, to be honest, I haven't been keeping up to speed with! There's also a bit more high-level documentation, including instructions on how to make plugins for Darwin2K. The CHANGELOG for 0.90 is shown below. Chris ------------------- - Added multi-configuration support to Darwin2K classes (finally!) - Added documentation for general stuff, darwin2k-makeplugin (formerly darwin2k-makemod), and FAQ - Moved darwin2k-makemod to darwin2k-plugin, updated the template files, and added some test files that demonstrate use of the plugin. - Massive reorganization of source files - Changed display interface to d2kSimulator - Removed the need for 'numLibs' and 'numComponents' - Fixed collisionDetector for kinematic sim - Added pathGLDisplay - automake/autoconf updates for newer versions, and fortran support - Added LAPACK SVD code - Changed many member functions defined in header files to inline - interactivePath class is working - bug fix in rigidClosure::getForces() - Change collisionDetector to allow both collision detection and contact calculations, w/ different settings possible for tool and non-tool links. - Added link-link contacts and influences, though not yet tested - Adding the roverController2 class, which can use articulated steering. Not yet tested (at all!) - Added CVS ID and log info to source files - fixed some memory problems |