Re: [Darwin2k-users] Coevolving with Darwin2k
Status: Beta
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From: Christopher L. <ch...@MI...> - 2001-09-26 15:52:09
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On Wed, 2001-09-26 at 11:10, Martin C. Martin wrote: > Can the Darkwin 2k simulator handle the simulation, control, collision > detection, etc. between multiple creatres? E.g. so that two robots could > compete to touch and cover a block like Sims did? I wonder where Chris Leger is these days -- mountain climbing somewhere? Well, I'll jump in until higher authority can answer better. The lower-level dynamics libraries for D2K can handle multiple mechanisms, I think this includes collection detection *between* the mechanisms. If not, it will be simple to fix. However, the bookkeeping is not there for multiple *robots* in the higher-level robot-simulation code (built on top of the dynamics libraries). This is something I plan to try to help with very soon since I need to start simulating multiple robots for my research. I'm hoping it won't be too hard, but lots of classes are connected in different ways for paring the robots descriptions and starting the simulation, and I'm not sure exactly how deep the assumptions underlying a single robot run. Chris Leger can probably answer much more easily, since he wrote the code. -Chris -- Christopher Lee <ch...@mi...> (617) 253-5095 <http://web.mit.edu/chlee/www> Postdoctoral Associate of Mechanical Engineering Field and Space Robotics Laboratory Massachusetts Institute of Technology 77 Massachusetts Ave, Room 3-472m Cambridge, MA 02139 |