On Thu, 2001-09-20 at 14:57, Martin C. Martin wrote:
> So for my postdoc at MIT I'll be co-evolving bodies and brains, think
> Karl Simms. I'm looking at what physics engine to use, and noticed that
> Darwin2k rolled it's own. Does it handle collisiions? Could you use it
> to do a robotically realistic version of Karl Simms stuff, where robots
> learn to locomote across an infinate plane?
Hey Martin --
Your project sounds cool. I think Chris Leger's dynamics engine is very
good, and it certainly handles collisions. I haven't seen Karl Simms
stuff, but I think D2K would do fine for what you are talking about.
I'm building a number of simulations using this code right now. The
learning curve is somewhat steep, but the documentation is very good. I
can help you get set-up and show you what I've been working on here.
-Chris
--
Christopher Lee <ch...@mi...>
(617) 253-5095 <http://web.mit.edu/chlee/www>
Postdoctoral Associate of Mechanical Engineering
Field and Space Robotics Laboratory
Massachusetts Institute of Technology
77 Massachusetts Ave, Room 3-472m
Cambridge, MA 02139
|