Hi Andrew,
I gave your patches a whirl with my new 'TR' wiimote and it worked great once I realized I had to use the sync button to connect instead of buttons 1+2.
Thanks for contributing that!
One question though; I noticed that expansion devices (classic controller in my case) don't seem to be working.  Is that expected or did I botch my patched version?
I hacked around a bit and got it to recognize it by changing the codes it is looking for in handleRAMData(), but the input was a bit garbled so I assume there's some extra/changed data that's not being accounted for..  does anyone know about this or how we'd fix it?
thanks,
-Eric


On Nov 28, 2012, at 8:13 AM, Andrew de los Reyes <andrew-sourceforgedrd@gizmolabs.org> wrote:

Hi Hiroaki,

Jasen Jacobsen made me an admin on the project, so I think I can just check them in.

I've been holding off a bit because I want to investigate using a cross-project reference for the DarwiinRemote project, or look into forcing the WiiRemoteFramework to output in the directory expected by the DarwiinRemote project. Currently, the WiiRemoteFramework project outputs in some unique(?) path outside of the source tree (latest Xcode on OS X 10.8).

-andrew

On Wed, Nov 28, 2012 at 6:22 AM, KIMURA, Hiroaki <hiroaki@dcl.info.waseda.ac.jp> wrote:
Hi Andrew,


Thank you for your great contribution!

I was totally absent from coding for long time…
Let me see your patches first and decide how to apply them.

Anyway I need to catch up everything.


Cheers,
Hiroaki



On 2012/11/27, at 3:10, Andrew de los Reyes <andrew-sourceforgedrd@gizmolabs.org> wrote:

> Hi DarwiinRemote developers,
>
> I uploaded 3 patches to
> http://sourceforge.net/tracker/?group_id=183966&atid=907367 last night
> (username andrewdlr). I'm wondering what the process is to review them
> and get them upstream?
>
> Thanks,
> -andrew
>
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