Wii remote in Torque Game Engine

  • Rob Terrell

    Rob Terrell - 2006-12-15

    Thanks to your code, I've added support for the Wii remote to the Torque Game Engine. Check it out: http://www.robterrell.com/?p=11  The wiimote replaces mouse control for the first-person shooter.

    I'll probably have to re-write all the code using some cross-platform abstractions, but thanks to your code, I was able to make this great proof of concept very quickly. Also, I've never called cocoa from carbon before, so that was a fun learning exercise.

    • Nobody/Anonymous

      send me something playable then =D (tom.ljungman@gmail.com)

    • Nobody/Anonymous

      The binary is at http://robterrell.com -- download and give it a try.

    • Nobody/Anonymous


      I downloaded your example of integrating the wiimote into the Torque Game Engine. I was impressed with the content that I saw. Very nice work!

      How dificult would it be to use the nunchuk joystick for the movement instead of the "A" button?
      I think that make things more fluid and natural.
      I know that the joystick control is already in the framework so it should not be too hard...

      is there any chance of wiimote/torque source code being posted?

      Marcus deThouars

    • SpiderJeby

      SpiderJeby - 2007-03-24

      I download this: http://www.robterrell.com/?p=16
      but is only for intel.. :-(
      Is there any chance to have it in UB?

    • Rob Terrell

      Rob Terrell - 2007-04-09

      Marcus -- adding joystick support today.

      SpiderJeby -- will do. forgot about PPC. Check my website in a few days for the UB.


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