Project Darkspace / News: Recent posts

New Features

The next relese is well on its way, currently on my home server it's at 0.04-7 and is going very well, a few more bugs killed in the fleet manager and target systems, i am getting very close to starting the combat engine now, in addition the idea of a theme for the gui (maybe race etc) is being tested, anyhoo, it will have a nice new set of graphics and will look miles better than before, watch this space...

Posted by Ian Norton 2002-03-08

Recent Updates

Hiya Folks,

Ive been working hard to improve the code behind everything, i have done my best re-writing most of the data related code, still to re-write is some sort of crypt based password authentication, (currently clear text in data and transmissions - easy to debug)

currently in the game a player can buy ships and asteroid mines, harvest resources and arrange ships inside three fleets. next to do are fleet orders(data set) and movement (backend) then ill start the combat side of things, at current rate of my progress it looks like we will be able to actually start shooting ships in about 30/40 days :-)

Posted by Ian Norton 2002-01-11

Get latest updates about Open Source Projects, Conferences and News.

Sign up for the SourceForge newsletter:

JavaScript is required for this form.





No, thanks