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File Date Author Commit
 AI.cpp 2009-10-05 simsym [r1] Initial project. You'll find the basics here. I...
 charnames.h 2009-10-06 simsym [r6]
 darkrunner.txt 2009-10-05 simsym [r2]
 dice.h 2009-10-05 simsym [r5]
 lcolors.h 2009-10-05 simsym [r5]
 main.cpp 2009-10-05 simsym [r5]
 network.h 2009-10-07 simsym [r8]
 organism.h 2009-10-05 simsym [r5]
 osdepend.h 2009-10-05 simsym [r1] Initial project. You'll find the basics here. I...
 player.h 2009-10-05 simsym [r5]
 readme.txt 2009-10-05 simsym [r5]
 wcolors.h 2009-10-05 simsym [r1] Initial project. You'll find the basics here. I...

Read Me

darkrunner documentation
---------------------------------

This will serve as a map for any newcomer to use that wishes to contribute
work / code.

You might have noticed the copyright things I added in a few files. That
was before I decided to make this project open source, so just ignore it.

License:
--------
I'm still reading up on licenses on which to use for this project.


Source Files:
-------------
main.cpp : this is just the testing shell for the momment
AI.cpp : this is where the AI will be implemented
network: this is where the algorithm to generate networks will be written

Headers:
--------
dice.h : contains the code for dicerolling
lcolors: this is the header for linux colors in the terminal
wcolors: this is the header for windows colors in the cmd prompt
organism: this is the class where the organism class will be implemented
osdepend: this is where all the conditional compiling is to be done.
 This exists in order to keep the rest of the source files 'clean'
player.h: class for the main player. Holds attributes (str, char, name etc)

Misc:
-----
darkrunner: used to write down potential ideas
readme: ...
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