Darkrunner: The Last Cyberpunk Code
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simsym
| File | Date | Author | Commit |
|---|---|---|---|
| AI.cpp | 2009-10-05 | simsym | [r1] Initial project. You'll find the basics here. I... |
| charnames.h | 2009-10-06 | simsym | [r6] |
| darkrunner.txt | 2009-10-05 | simsym | [r2] |
| dice.h | 2009-10-05 | simsym | [r5] |
| lcolors.h | 2009-10-05 | simsym | [r5] |
| main.cpp | 2009-10-05 | simsym | [r5] |
| network.h | 2009-10-07 | simsym | [r8] |
| organism.h | 2009-10-05 | simsym | [r5] |
| osdepend.h | 2009-10-05 | simsym | [r1] Initial project. You'll find the basics here. I... |
| player.h | 2009-10-05 | simsym | [r5] |
| readme.txt | 2009-10-05 | simsym | [r5] |
| wcolors.h | 2009-10-05 | simsym | [r1] Initial project. You'll find the basics here. I... |
darkrunner documentation --------------------------------- This will serve as a map for any newcomer to use that wishes to contribute work / code. You might have noticed the copyright things I added in a few files. That was before I decided to make this project open source, so just ignore it. License: -------- I'm still reading up on licenses on which to use for this project. Source Files: ------------- main.cpp : this is just the testing shell for the momment AI.cpp : this is where the AI will be implemented network: this is where the algorithm to generate networks will be written Headers: -------- dice.h : contains the code for dicerolling lcolors: this is the header for linux colors in the terminal wcolors: this is the header for windows colors in the cmd prompt organism: this is the class where the organism class will be implemented osdepend: this is where all the conditional compiling is to be done. This exists in order to keep the rest of the source files 'clean' player.h: class for the main player. Holds attributes (str, char, name etc) Misc: ----- darkrunner: used to write down potential ideas readme: ...