Chris Ward - 2006-10-30

How fitting that it should be the night before Halloween here, as I begin to seriously get back into developement mode over this project. Scarey movies and halloween music, goblins and ghouls woot what a creative theme to force oneself back into developing what I hope will turn out to be a kickass game.

A lot of ideas are swirling around as to what I might do with this game, and where I want it to go, I thought i'd jot a few of them down here for now, untill I get a team together and properly organize all of this.

At first I envisioned a space MMO totally new and original and unlike anything else I've seen out there, then I had to be realistic, so many ideas for games are just other peoples games recycled with new graphics or different names, but the ideas are still there under all the fluff. So fine, maybe this wont be entirely original, but it will be my attempt to create something with my spin on it. I can live with that I think, so I'll take a concept from a existing online game called Eve-Online.com its your typical largescale MMO, pvp and crafting all mixed in nicely. Already the nerfing has begun and ppl bitch and moan...just what every 2-5 year old online game aspires to have happen with its loyal userbase.

I toyed with the idea of creating a Eve-Emulator and although it sounds fun to copy their game entirely and run it on my own server, I'd be re-creating a lot of stuff within Eve that seriously pisses me off and I hate..so that idea got nixxed before any code was ever written. Instead I think i'd rather borrow ideas from them, and mix in a nice flavour of starwars, however never having played StarWars Galaxys I can safely say none of my ideas have come from it, I am however an avid fan of space and starwars movies/books. So im sure to include as much as legally possible from that genre into this game.

Dark Matrix as the project is currently called will develope into what I hope is a small free massive multiplayer online roleplaying space game (MMORSG) haha just made up my own acronymn woot spiffy or what eh..unless ofcourse someone already tells me theres a MMORSG...then i'll be bummed and murder a gerbel :)

I entend to use a small Linux cluster of servers to develope and run the server code from, I chose linux because I know its stable, its free, and hell billgates hasnt fucked with it yet, although redhat is doing a damn good job of pissing me off and im considering switching to a different distro to avoid their corporate moneymaking bullshit. </ends linux rant/>

2 different game clients will be developed for this game, one linux version and one windows version, equal support will be given to both clients, as I run both OS's myself and have always wanted to give something back to the linux community.

Game graphics are still up in the air, will it be DirectX 10 or will it be something else, the truth of the matter is right now I just dont know nor care...with creating the server and rough clients im so far away to having 3d graphics implemented that its not even a concern at this point.

Game Audio .... same situation as above...its on the todo list, but at present not an issue im losing sleep over.

Coding will be a combination of C++ and C# for both client and Server, hardcore TCP/IP socket code will likely be done in C++ to maximize efficency and stablity, well most other functions will be done in C#. Im open to exploring other coding languages and possibilities, the LUA scripting language looks promising and fast to develope certain aspects of the game within. I may consider using this for mission scripting within the game at a later date.

My Todo List at present

- Create Crude server to allow account creation/authentication (information stored inside mysql databases)
- create basic client to echo information to server and retreive back
- create basic character skeleton attribute system
- create basic character skill trees
- determine if project will be solo or group effort, if group advertise and get more interest in project started.