You can subscribe to this list here.
| 2004 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
(1) |
Oct
|
Nov
|
Dec
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2006 |
Jan
|
Feb
(1) |
Mar
(1) |
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
(1) |
Dec
|
| 2007 |
Jan
(2) |
Feb
|
Mar
(1) |
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
| 2008 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
(1) |
Sep
|
Oct
|
Nov
|
Dec
|
| 2009 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
(1) |
Sep
|
Oct
|
Nov
|
Dec
|
| 2014 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
(1) |
Nov
|
Dec
|
| 2020 |
Jan
(1) |
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
|
From: jeanfrancois <jfs...@gm...> - 2020-01-18 01:33:36
|
Good evening team, Thanks very much for the subsim development, I'm looking forward to diving sowly into this simulator. I discovered C++ a few eyar ago and very happy to be able to see the code. As far as I could try it did'nt compile, I'm not very much used to scons, this ended as follows, could you please help ? Console return copied hereunder. in principle an undefined reference to model::mesh::no_adjacency Kind regards & see you, Jean-François Simon jeanfrancois@mintdesktop:~/Jeux/subsim/dangerdeep-code/dangerdeep$ scons -k scons: Reading SConscript files ... Compiling for GNU/Linux Environment (linux2) Using architecture: x86_64 Found GL library "/usr/lib/x86_64-linux-gnu/libGL.so" Install binary path: /usr/local/bin Using data dir: /usr/local/share/dangerdeep Checking for C library GL... (cached) yes Checking for C library GLU... (cached) yes Checking for C library SDL... (cached) yes Checking for C library SDL_image... (cached) yes Checking for C library SDL_mixer... (cached) yes Checking for C library fftw3... (cached) yes Checking for C library bz2... (cached) yes Checking for C header file gl.h... (cached) yes Checking for C header file glu.h... (cached) yes Checking for C header file SDL.h... (cached) yes Checking for C header file SDL_image.h... (cached) yes Checking for C header file SDL_mixer.h... (cached) yes Checking for C header file fftw3.h... (cached) yes Checking for C header file bzlib.h... (cached) yes Checking for C library fftw3f... (cached) yes fftw3 library supports float type. Using it... Checking for C library avutil... (cached) no scons: done reading SConscript files. scons: Building targets ... g++ -o build/linux/dangerdeep `pkg-config --libs-only-L x11` build/linux/subsim.o build/linux/ai.o build/linux/airplane.o build/linux/bitstream.o build/linux/bzip.o build/linux/caustics.o build/linux/cfg.o build/linux/coastmap.o build/linux/convoy.o build/linux/countrycodes.o build/linux/credits.o build/linux/date.o build/linux/daysky.o build/linux/depth_charge.o build/linux/dftdtester/tests.o build/linux/event.o build/linux/freeview_display.o build/linux/game.o build/linux/game_editor.o build/linux/gun_shell.o build/linux/height_generator_map.o build/linux/highscorelist.o build/linux/keys.o build/linux/logbook.o build/linux/logbook_display.o build/linux/map_display.o build/linux/message_queue.o build/linux/moon.o build/linux/music.o build/linux/parser.o build/linux/particle.o build/linux/sea_object.o build/linux/sensors.o build/linux/ship.o build/linux/ships_sunk_display.o build/linux/simplex_noise.o build/linux/sky.o build/linux/sonar.o build/linux/sonar_operator.o build/linux/stars.o build/linux/sub_bg_display.o build/linux/sub_bridge_display.o build/linux/sub_captainscabin_display.o build/linux/sub_control_popup.o build/linux/sub_damage_display.o build/linux/sub_ecard_popup.o build/linux/sub_gauges_display.o build/linux/sub_ghg_display.o build/linux/sub_kdb_display.o build/linux/sub_periscope_display.o build/linux/sub_recogmanual_display.o build/linux/sub_recogmanual_popup.o build/linux/sub_soldbuch_display.o build/linux/sub_tdc_display.o build/linux/sub_tdc_popup.o build/linux/sub_torpedo_display.o build/linux/sub_torpsetup_display.o build/linux/sub_uzo_display.o build/linux/sub_valves_display.o build/linux/submarine.o build/linux/submarine_interface.o build/linux/tdc.o build/linux/texts.o build/linux/tone_reproductor.o build/linux/torpedo.o build/linux/torpedo_camera_display.o build/linux/triangulate.o build/linux/user_interface.o build/linux/water.o build/linux/water_splash.o build/linux/filehelper.o build/linux/widget.o build/linux/frustum.o build/linux/datadirs.o build/linux/global_data.o build/linux/thread.o build/linux/mutex.o build/linux/condvar.o build/linux/log.o -L/usr/lib64 -L/usr/lib64/X11 -L/usr/X11R6/lib -Lbuild/linux -Lsrc -ldftdmedia -ltinyxml -loglext -lGL -lGLU -lSDL -lSDL_image -lSDL_mixer -lfftw3f -lbz2 build/linux/libdftdmedia.a(model.o) : Dans la fonction « model::mesh::compute_adjacency() » : /usr/include/c++/7/bits/stl_vector.h:712 : référence indéfinie vers « model::mesh::no_adjacency » /usr/include/c++/7/bits/stl_vector.h:712 : référence indéfinie vers « model::mesh::no_adjacency » collect2: error: ld returned 1 exit status scons: *** [build/linux/dangerdeep] Error 1 scons: done building targets (errors occurred during build). |
|
From: Cristian V. <cri...@gm...> - 2014-10-18 17:34:01
|
My name is Cristian. I am student science of computer. I want to join the project. Question: * g++ or clang? * code-style? google code-style? * Unittest ? google-test? * Cmake? * C++14? How to compile it? Thankz -- Saludos. Cristian |
|
From: Twitter
<twi...@po...> - 2009-08-28 18:09:32
|
To find out more about Twitter, visit the link below: http://twitter.com/i/1a2af6edfd1972e9a451a00b519f832449c4a8e2 Thanks, -The Twitter Team About Twitter Twitter is a unique approach to communication and networking based on the simple concept of status. What are you doing? What are your friends doing—right now? With Twitter, you may answer this question over SMS or the Web and the responses are shared between contacts. This message was sent by a Twitter user who entered your email address. If you'd prefer not to receive emails when other people invite you to Twitter, click here: http://twitter.com/i/optout?code=Y7qsSLVpO3c8KNa6tnbN+3c5wZUJFYrTEo7nZgY7P+q9DFmXPClAmcSyuu1PeMgt |
|
From: Torsten K. <in...@da...> - 2008-08-19 17:10:04
|
Hello, network play and open source. How to protect against cheating the code? To protect single events like in championships you need input data to the sim of every participant and use it against a clean server instance afterwards - this should give same results. To protect match-up games via online service, this needs to be done somehow during each match to work - after the match the guys run away anyway. I suggest thinking in this general direction into more detail to adapt as soon as possible. Some requisites: - recalculable math operations in physics, independent of hardware. - randomization reproducible. whole thing impacts on current main game loop, as network play with synchronization does anyway. Needs decoupling of physics and display code paths - slow graphics must not interfere with the reproducible physics calculations. This protects against cheating in steering, manipulating the ships and such. But how about finding the enemy ? This is an extension to protect lets say for a race simulation - low on ideas at the mom on this. How about a wire-frame mode for display, for testing and low end machines? Just my thoughs. Need registration confirmation for the forum btw. Have done some rpm rolling to share. regards, good work !! |
|
From: Wandeir T. <osg...@gm...> - 2007-03-21 02:53:18
|
Hi, My name is Wandeir, I=B4m Brazilian, I study in University of Rio Verde= , my course have 10 grades, i=B4m in the 9=BA, and i=B4m making my final cour= se project about the linux games, and i=B4d like to say about yous game in my project, but for that, it=B4s necessary that you give to me some informatio= n about your games. Is it possible ? Here go the list: 1. What the environment that the game have done ? 2D or 3D ? 2. What library or engine used to create the game ? 3. What the game style (singleplayer, multiplayer or SM) ? 4. What about the realism (good, medium, excelent or bad) ? 5. What about the subject (Action, sport, RPG, Race or estrategy)? 6. What kind of license (Open Source, Comercial and other) ? 7. It=B4s possible to play with a joystick ? 8. Do you utilize same engine ? 9. How much time do you spend in a game project like this ? (that question is so importate) 10. What the Sound format that you use in the game (MP3, Wav or Mid ) ? |
|
From: Sidney H S. <smi...@ju...> - 2007-01-31 02:54:15
|
I tried to remove DFTD and reload with a new download. I get a messsage that it says the program already exists. Will not over write or load. Any help out there? SHS |
|
From: Sidney H S. <smi...@ju...> - 2007-01-25 00:17:00
|
I downloaded version 2 The only mission that runs is the single ship. Missions created on the mission editor crash as soon as the ship starts to burn. Music is VERY annoying The graphics are nice Rear Tubes don't fire Convoy and Warhips don't run. Looking at various forums, have you guys given up on this project? I would like to see it work better |
|
From: <kad...@se...> - 2006-11-02 09:49:45
|
Hello developers of Danger from the Deep! I found on your web pages information about needing help. So I have some knowledge of english and some basic of poland. If you need some translations from english or poland to czech, I can do it. Next think which I can do for game, is test it on my Windows based PC. Best regards, Martin Kaduch, Czech Republic |
|
From: <tp...@in...> - 2006-03-23 07:30:37
|
confirm 646179
--------------------------Hirdet=E9s-----------------------------
ONLINE FOT=D3KIDOLGOZ=C1S M=C1R 25 FORINTT=D3L!Olcs=F3n, gyorsan, egyszer=
=FBen, online!http://www.xlab.hu
|
|
From: IAN P. <ipo...@ya...> - 2006-02-14 20:16:53
|
Can you help me? Recently downloaded latest version of dangerdeep (incl. earlier editions). I changed the compatibility of my computer (XP) to windows 95. Things began to happen when I double clicked the exe and the files begun to be initialised and the main game menu came on. I clicked on a scenario and hit start. The screen went black and a few command lines appeared showing initialised files then . . . stopped. I tried copying dll files from the older version into the newer exe folder and vice versa but the game refuses to run. Recently I downloaded latest drivers which helped other games I was having trouble with to run, eg. Torcs but no luck with dangerdeep. I'd appreciate any ideas or input on how I can get the darn game to run. Have Radeon 7000 card with latest drivers. All other games start okay. What's up? Sincerely yours I Potter ___________________________________________________________ Yahoo! Messenger - NEW crystal clear PC to PC calling worldwide with voicemail http://uk.messenger.yahoo.com |
|
From: Mario W. <wo...@si...> - 2004-09-10 18:04:45
|
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html;charset=ISO-8859-1" http-equiv="Content-Type"> <title></title> </head> <body bgcolor="#ffffff" text="#330033"> Hi,<br> <br> I downloaded the latest version from your website.<br> First of all - the pics and the website on are realy good.<br> <br> I have an NVidia TNT64 installed with hardware OpenGL.<br> A couple of 3D Games are running fine. The Machine is running on SuSE Linux 9.1.<br> The Bord is a 2.6 GHz Intel on a ASUS Board (512MB RAM).<br> <br> My problem is that the TEXT output from the menu is sooooo slooooowwwww....<br> It is unpossible to start a game.<br> <br> <br> Do you any idea what this can be? I don't wan't to change my System in a MESA system - because than most of the other games will not run anymore.....<br> <br> <br> Thanks a lot for help.<br> <br> Best regards,<br> <br> Mario Wuttke<br> <br> <br> <br> There are no error messages while starting the dangerdeep in a terminal:<br> The output is:<br> <br> --------------cut-------------------------------------------------<br> woody@mwcon:~> dangerdeep --nofullscreen<br> OpenGL vendor : NVIDIA Corporation<br> GL renderer : RIVA TNT2/AGP/SSE2<br> GL version : 1.5.1 NVIDIA 61.11<br> GL max texture size : 2048<br> Supported GL extensions :<br> GL_ARB_imaging<br> GL_ARB_multitexture<br> GL_ARB_point_parameters<br> GL_ARB_texture_env_add<br> GL_ARB_texture_mirrored_repeat<br> GL_ARB_transpose_matrix<br> GL_ARB_vertex_buffer_object<br> GL_ARB_window_pos<br> GL_EXT_texture_env_add<br> GL_EXT_abgr<br> GL_EXT_bgra<br> GL_EXT_compiled_vertex_array<br> GL_EXT_draw_range_elements<br> GL_EXT_fog_coord<br> GL_EXT_multi_draw_arrays<br> GL_EXT_packed_pixels<br> GL_EXT_pixel_buffer_object<br> GL_EXT_point_parameters<br> GL_EXT_rescale_normal<br> GL_EXT_secondary_color<br> GL_EXT_separate_specular_color<br> GL_EXT_stencil_wrap<br> GL_EXT_texture_edge_clamp<br> GL_EXT_texture_env_combine<br> GL_EXT_texture_lod_bias<br> GL_EXT_texture_object<br> GL_EXT_vertex_array<br> GL_IBM_rasterpos_clip<br> GL_IBM_texture_mirrored_repeat<br> GL_KTX_buffer_region<br> GL_NV_blend_square<br> GL_NV_fog_distance<br> GL_NV_packed_depth_stencil<br> GL_NV_texgen_reflection<br> GL_NV_texture_env_combine4<br> GL_SGIS_multitexture<br> GL_SUN_slice_accum<br> --------------cut-------------------------------------------------<br> <br> There are all Libaries installed - I think there is nothing wron here:<br> <br> --------------cut-------------------------------------------------<br> woody@mwcon:/usr/bin> ldd dangerdeep<br> libfftw3.so.3 => /usr/lib/libfftw3.so.3 (0x4002c000)<br> libSDL_net-1.2.so.0 => /usr/lib/libSDL_net-1.2.so.0 (0x400bc000)<br> libSDL_mixer-1.2.so.0 => /usr/lib/libSDL_mixer-1.2.so.0 (0x400c0000)<br> libSDL_image-1.2.so.0 => /usr/lib/libSDL_image-1.2.so.0 (0x40100000)<br> libSDL-1.2.so.0 => /usr/lib/libSDL-1.2.so.0 (0x40118000)<br> libGLU.so.1 => /usr/lib/libGLU.so.1 (0x4017b000)<br> libGL.so.1 => /usr/lib/libGL.so.1 (0x401f9000)<br> libstdc++.so.5 => /usr/lib/libstdc++.so.5 (0x40261000)<br> libm.so.6 => /lib/libm.so.6 (0x40321000)<br> libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x40344000)<br> libc.so.6 => /lib/libc.so.6 (0x4034c000)<br> libpthread.so.0 => /lib/libpthread.so.0 (0x40482000)<br> libvorbisfile.so.3 => /usr/lib/libvorbisfile.so.3 (0x404d6000)<br> libvorbis.so.0 => /usr/lib/libvorbis.so.0 (0x404dd000)<br> libogg.so.0 => /usr/lib/libogg.so.0 (0x404fe000)<br> libsmpeg-0.4.so.0 => /usr/lib/libsmpeg-0.4.so.0 (0x40502000)<br> libjpeg.so.62 => /usr/lib/libjpeg.so.62 (0x4056e000)<br> libpng.so.3 => /usr/lib/libpng.so.3 (0x4058e000)<br> libz.so.1 => /lib/libz.so.1 (0x405bd000)<br> libartsc.so.0 => /opt/kde3/lib/libartsc.so.0 (0x405cc000)<br> libesd.so.0 => /usr/lib/libesd.so.0 (0x405d2000)<br> libaudiofile.so.0 => /usr/lib/libaudiofile.so.0 (0x405dc000)<br> libasound.so.2 => /usr/lib/libasound.so.2 (0x40601000)<br> libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x406a2000)<br> libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x4079f000)<br> libaa.so.1 => /usr/lib/libaa.so.1 (0x407ad000)<br> libdl.so.2 => /lib/libdl.so.2 (0x407c8000)<br> libGLcore.so.1 => /usr/lib/libGLcore.so.1 (0x407cb000)<br> libnvidia-tls.so.1 => /usr/lib/libnvidia-tls.so.1 (0x40ea3000)<br> /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000)<br> libslang.so.1 => /usr/lib/libslang.so.1 (0x40ea6000)<br> libgpm.so.1 => /usr/lib/libgpm.so.1 (0x40f1b000)<br> libncurses.so.5 => /lib/libncurses.so.5 (0x40f21000)<br> --------------cut-------------------------------------------------<br> <br> <br> <pre class="moz-signature" cols="72">-- Mario Wuttke, D-52538 Gangelt-Breberen eMail: <a class="moz-txt-link-abbreviated" href="mailto:wo...@si...">wo...@si...</a> - <a class="moz-txt-link-freetext" href="http://www.simawu.de">http://www.simawu.de</a></pre> </body> </html> |