D2X-XL has received massive improvements of its renderer. Rendering speed has been increased by utilizing multi-threading and vertex buffer objects and hardware supported lighting for objects. Transparency is now handled correctly for all kinds of transparent objects, be it wall faces, smoke particles, lightnings, light trails or explosions. Light emitting transparent objects are now rendered additively to the scene, giving the proper glowing effect to them. Light coronas have been improved and look more natural than before. A new headlight using per pixel lighting for a nice light cone rounds this off.
All in all D2X-XL looks as good as never before.
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