#98 [1.10.2] Depth perception is only a fraction of what it was


The depth perception of this version of DLE is only a fraction of what it was before. I previously had it on "medium", and now the amount of depth on "high" is far less than medium, and is probably most comparable to what was originally "low".


  • CrazyEnzo03

    CrazyEnzo03 - 2012-04-22

    Update: The OpenGL renderer (which doesn't seem to work right on my end but I'll have to try messing around with the program before judging it as broken or not) seems to show a different FOV, one similar to the "medium" depth perception that I had on older versions.

    Also for clarification, *all* depth perception levels are far less than they were previously, and I don't know why this is. However it is a far cry from what I was used to. The interface changes listed in the changelog are mostly welcome. This is not, and neither is the marking system mentioned in one of my other tickets.

  • karx11erx

    karx11erx - 2012-04-22


  • karx11erx

    karx11erx - 2012-04-22
    • status: open --> closed-fixed

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