"Align all Textures on child sides" stops working after the editor has been open for a while. This mainly shows for textures which are adjacent to each other but are on the edges of absent cubes (so not technically adjacent). I mean like when you have a cube and want to make a disjointed, floating cube you can either make walls on all 6 sides and then texture them, or delete the cube itself, and the adjacent cubes will create walls of their own. The second method is obviously better, because its easier and properly recognized by the automap. Even though the editor is capable of aligning textures in such a situation, after it's been open for a while, it stops working. Restarting it seems to solve the problem.
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