This is an oddity, because I don\'t remember how texture alignment worked on earlier versions. But suppose you\'re aligning all matching textures in a long corridor or large room of some kind. The one you\'re working off of would probably be set with the coordinates (0.00, 0.00, 0.00) to determine how the texture is set on that side, but at the far end of the hallway, I usually end up with exact coordinates far into the hundreds rather than having the program fix each to be at simplified coordinates (e.g. a texture on a certain side may be at the coordinates (32.04, 765.40, 320.07) instead of (12.04, 5.40, 320.07)).
The problem with the way this works now is that those very large numbers seem to create very stretched-out texture faces when I reload the program to continue working. I\'m not 100% sure that\'s why there are those stretched texture faces there, but that seems to be it. I\'ve included a screenshot as demonstration.
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