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d20Sharp 1.0 Beta released

I have been waiting sooo long for this, and worked very hard at i too. But finally it is here, the beta. The beta release is a much more rewarding release to make than the alpha, which was just a set of classes with some relations. Now you can really see that the classes do something.

The data pack is still incomplete. Most elements are there, but supporting data for nearly all of them lack. I wanted to get the beta out instead of spending time on editing data - because it is going to take some time to complete the data. There is a lot, actually.

The editor is a neat little thing. I am confident that I made the right decision by making all the data managing stuff and editing stuff totally unrelated to the core data classes. It is going to be so useful when doing real work with the framework.

The road forward splits a bit from here. The releases of the packages will not nessecarily be done synchronized. For some of the packages there will possibly be little or no change to the 1.0 final. The bulk part of the 1.0 release will be the d20sharp.CharacterEditor. To prove that the classes are useful for something, I will make a character creation program. It will also double as an add on edit box for the Editor - kicking off that finctionality as well. I have no timeline at all. I want to relax a bit, probably do some web work, and find someone to help me edit the data files, and brood a bit before plunging into the design of the character editor.

So, there it is. I would like any feedback on the work I have done. Preferably through the forums so everyone can enjoy the read. Have fun.

Posted by Thomas Gravgaard 2005-03-14

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