From: William N. <fir...@ho...> - 2008-12-24 00:17:04
|
> Cannot be done. Python can only call C code that meets its API > specification. C++ loses on two counts its not C and its not python API. I think you missed what I meant. I dont want python to touch that stuff, I want it only for other c++ objects in the same project ie: class Direct3D : public Py::ExtensionObject<Direct3D> { ... Py::Object Render(const Py::Tuple &args);//--- method for use by python ... IDirect3DDevice9* GetDevice();//--- ONLY used by other c++ objects in this project, like say the sprite class that needs to do: "d3d->GetDevice()->DrawPrimitive(D3DPT_TRIANGLEFAN, 0, 2)" etc }; So basicly what I'm saying is that within the c++ code can I use the Direct3D* object directly, and ignore the python stuff all together except for maintaining the refrence count so it cant get deleted while its still used by c++ objects. I dont want python to even know about the GetDevice method and IDirect3DDevice9 interface, thats soley for internal use by my c++ project. _________________________________________________________________ Get Windows Live Messenger on your Mobile http://clk.atdmt.com/UKM/go/msnnkmgl0010000001ukm/direct/01/ |