Open flarge, walk through it in view3d. If you get near
the door, CStudio crashes if the door opening gets
triggered with the following callstack:
> engseq.dll!csSequenceTrigger::Fire() Line
1753 + 0x30 C++
engseq.dll!csTriggerSectorCallback::Traverse
(iSector * __formal=0x039da174, iBase *
context=0x0012f7c0) Line 1494 C++
engine.dll!csSector::PrepareDraw(iRenderView
* rview=0x0012f7c0) Line 651 C++
engine.dll!csSector::eiSector::PrepareDraw
(iRenderView * rview=0x0012f7c0) Line 569 + 0x1b
C++
engine.dll!csRenderLoop::Draw(iRenderView *
rview=0x0012f7c0, iSector * s=0x039da174) Line 80
C++
engine.dll!csEngine::Draw(iCamera *
c=0x03b859f0, iClipper2D * view=0x03b5eac8) Line 1880
C++
cstudio.exe!csView::Draw() Line 168 C++
cstudio.exe!CStudioCS::SetupFrame() Line 161
C++
cstudio.exe!CStudioCS::HandleEvent(iEvent &
ev={...}) Line 177 C++
cstudio.exe!CStudioCS::StaticEventHandler
(iEvent & ev={...}) Line 269 C++
cstudio.exe!csAppEventHandler::HandleEvent
(iEvent & e={...}) Line 387 + 0x16 C++
cstudio.exe!csEventQueue::Notify(unsigned int
pseudo_event=9) Line 220 C++
cstudio.exe!csEventQueue::Process() Line 236
C++
cstudio.exe!CStudioCS::update() Line 277
C++
cstudio.exe!CStudioApp::OnIdle(wxIdleEvent &
event={...}) Line 154 C++
wxmsw24d.dll!10072883()
wxmsw24d.dll!100726b0()
wxmsw24d.dll!1007166d()
wxmsw24d.dll!1019e799()
wxmsw24d.dll!1019e749()
wxmsw24d.dll!1002447c()
wxmsw24d.dll!1019e333()
msvcr71d.dll!_msize_dbg(void *
pUserData=0x00400000, int nBlockUse=0) Line 1307 +
0x15 C
cstudio.exe!WinMain(HINSTANCE__ *
hInstance=0x00400000, HINSTANCE__ *
hPrevInstance=0x00000000, char *
m_lpCmdLine=0x001336f0, int nCmdShow=1) Line 56 +
0x21 C++
cstudio.exe!main(int argc=1, const char *
const * argv=0x01165e88) Line 71 + 0x19 C++
cstudio.exe!mainCRTStartup() Line 398 + 0x11
C
KERNEL32.DLL!77e9893d()
Logged In: YES
user_id=409523
This is a problem with CS when trying to delete the triggers
and sequences in a map. it somehow doesn't perform this cleanly,
I will talk to CS devs about it.
greets,
phil