From: <sv...@ww...> - 2006-01-22 08:35:24
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Author: mkrose Date: 2006-01-22 00:35:18 -0800 (Sun, 22 Jan 2006) New Revision: 1833 Removed: trunk/CSP/csp/cspsim/DynamicModel.cpp trunk/CSP/csp/cspsim/DynamicModel.h Modified: trunk/CSP/csp/cspsim/Animation.cpp trunk/CSP/csp/cspsim/CSPSim.cpp trunk/CSP/csp/cspsim/DynamicObject.cpp trunk/CSP/csp/cspsim/DynamicObject.h trunk/CSP/csp/cspsim/Engine.cpp trunk/CSP/csp/cspsim/Engine.h trunk/CSP/csp/cspsim/SceneModel.cpp trunk/CSP/csp/cspsim/SceneModel.h trunk/CSP/csp/cspsim/System.cpp trunk/CSP/csp/cspsim/System.h trunk/CSP/csp/cspsim/SystemsModel.cpp trunk/CSP/csp/cspsim/SystemsModel.h trunk/CSP/csp/cspsim/VirtualScene.cpp trunk/CSP/csp/cspsim/VirtualScene.h trunk/CSP/csp/cspsim/f16/AlphaNumericDisplay.cpp trunk/CSP/csp/cspsim/f16/AlphaNumericDisplay.h trunk/CSP/csp/cspsim/f16/UpFrontControls.cpp trunk/CSP/csp/cspsim/f16/UpFrontControls.h trunk/CSP/csp/cspsim/stores/StoresManagementSystem.cpp trunk/CSP/csp/cspsim/stores/StoresManagementSystem.h Log: So much for trying to check in small, self-contained sets of changes! The rest of the changes in my client are too interdependent, so I'm checking most of them in en masse. * Add a cockpit interface (Animation subclass) to support 2D displays. * Make AnimatedMomentarySwitch work even if the model does not define an animation path. * Initialize the sound system and add the listener node to the scene. * Remove DynamicModel in favor of direct callbacks in System. * Provide interfaces in System for adding sound effects to an object. * Miscellaneous house cleaning. Browse at: https://www.zerobar.net/viewcvs/viewcvs.cgi?view=rev&rev=1833 Diff omitted (70293 bytes). |