From: <sv...@ww...> - 2005-04-17 11:50:40
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Author: delta Date: 2005-04-17 04:46:28 -0700 (Sun, 17 Apr 2005) New Revision: 1518 Modified: trunk/CSP/CSPSim/CHANGES.current trunk/CSP/CSPSim/Data/Models/F16/DJ/F16DJ.osg trunk/CSP/CSPSim/Data/XML/vehicles/aircraft/F16/DJ/gear.xml trunk/CSP/CSPSim/Data/XML/vehicles/aircraft/F16/DJ/model.xml trunk/CSP/CSPSim/Include/Animation.h trunk/CSP/CSPSim/Include/LandingGear.h trunk/CSP/CSPSim/Include/Views/CameraAgent.h trunk/CSP/CSPSim/Include/VirtualScene.h trunk/CSP/CSPSim/Source/GameScreen.cpp trunk/CSP/CSPSim/Source/LandingGear.cpp trunk/CSP/CSPSim/Source/Views/CameraAgent.cpp trunk/CSP/CSPSim/Source/VirtualScene.cpp Log: * TimedSequence has been slightly modified to allow "multiple" independant AnimationCallbacks on the same node. It's used in LandingGear to switch between animations. GearStructureAnimation passes on implementation to control its animation members. F16's gear.xml and model.xml have been modified consequently. * Cosmetic mods to CameraAgent. * Added a context id factory (as recommended by osg when using multiple sceneviews) in VirtualScene. Disabled for now. * Other minor changes. Browse at: https://www.zerobar.net/viewcvs/viewcvs.cgi?view=rev&rev=1518 Diff omitted (4092359 bytes). |