From: <sv...@ww...> - 2005-04-04 04:03:38
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Author: mkrose Date: 2005-04-03 21:03:31 -0700 (Sun, 03 Apr 2005) New Revision: 1513 Added: trunk/CSP/CSPSim/Source/HUD/ trunk/CSP/CSPSim/Source/HUD/HUD.cpp trunk/CSP/CSPSim/Source/HUD/HUD.h trunk/CSP/CSPSim/Source/HUD/PitchLadder.cpp trunk/CSP/CSPSim/Source/HUD/PitchLadder.h trunk/CSP/CSPSim/Source/HUD/Tape.cpp trunk/CSP/CSPSim/Source/HUD/Tape.h trunk/CSP/CSPSim/Source/HUD/Text.cpp trunk/CSP/CSPSim/Source/HUD/Text.h Modified: trunk/CSP/CSPSim/CHANGES.current trunk/CSP/CSPSim/Source/SConscript trunk/CSP/CSPSim/VisualStudio/CSPSimDLL/CSPSimDLL.vcproj Log: Add generic HUD classes for implementing heads up displays. Note that the HUD directory follows a new convention where the headers and source files are in the same directory. This is already done in SimCore and elsewhere, but until now CSPSim has been using a separate Include directory for all headers. This may cause the windows build to break if CSPSim/Source is not in the include path. Over time headers may be migrated from Include to Source until eventually Include can be removed altogether. At that point Source will also be eliminated so that all source and header files related to CSPSim will live in CSP/CSPSim/ and specific subdirectories. CSP/ will be the common include path for all subcomponents of CSP (e.g. SimCore, SimData, etc.), and headers in CSPSim will be referred to with a CSPSim/ prefix. Browse at: https://www.zerobar.net/viewcvs/viewcvs.cgi?view=rev&rev=1513 Diff omitted (51809 bytes). |