From: <sv...@ww...> - 2005-01-15 17:08:06
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Author: lologramme Date: 2005-01-15 09:07:58 -0800 (Sat, 15 Jan 2005) New Revision: 1445 Modified: trunk/CSP/CSPSim/CHANGES.current trunk/CSP/CSPSim/Data/Models/Mirage2000/model.osg Log: "Color diffuse" problem on M2k resolved Browse at: https://www.zerobar.net/viewcvs/viewcvs.cgi?view=rev&rev=1445 Modified: trunk/CSP/CSPSim/CHANGES.current =================================================================== --- trunk/CSP/CSPSim/CHANGES.current 2005-01-13 08:13:41 UTC (rev 1444) +++ trunk/CSP/CSPSim/CHANGES.current 2005-01-15 17:07:58 UTC (rev 1445) @@ -1,23 +1,29 @@ Version 0.4.0 (in progress) =========================== +2005-01-15: lologramme + * Mirage 2000: Textures "color diffuse" problem resolved + 2005-01-12: delta * Reformated Animation's classes. Added basic time based animations. - Added animation's sequences in Data/XML/vehicules/aircraft/m2/gear.xml + Added animation's sequences in Data/XML/vehicules/aircraft/m2/gear.xml and model.xml. Added an animation sequence attribute to AnimationGear class - in LandingGear.h. The 3d model has been updated to provide necessary node's + in LandingGear.h. The 3d model has been updated to provide necessary node's hooks. This code is not tested under GNU/Linux. - - * Network's hooks haven't been updated, so animation's sequences won't work on + + * Network's hooks haven't been updated, so animation's sequences won't work on a remote object. - + ==> ALL USERS: RebuildData.py - + +2005-01-08: lologramme + * Add Trees + 2005-01-07: lologramme * add Taxi Signalisation * Add hangars - + 2005-01-03: delta * Snapshot is now saved as jpeg. Modified: trunk/CSP/CSPSim/Data/Models/Mirage2000/model.osg =================================================================== --- trunk/CSP/CSPSim/Data/Models/Mirage2000/model.osg 2005-01-13 08:13:41 UTC (rev 1444) +++ trunk/CSP/CSPSim/Data/Models/Mirage2000/model.osg 2005-01-15 17:07:58 UTC (rev 1445) @@ -52,9 +52,9 @@ ColorMode OFF ambientColor 0.588 0.588 0.588 1 diffuseColor 1 1 1 1 - specularColor 0.0225225 0.0225225 0.0225225 1 + specularColor 0 0 0 1 emissionColor 0 0 0 1 - shininess 12.8 + shininess 0 } textureUnit 0 { GL_TEXTURE_2D ON @@ -14444,9 +14444,9 @@ ColorMode OFF ambientColor 0.588 0.588 0.588 1 diffuseColor 1 1 1 1 - specularColor 0.0225225 0.0225225 0.0225225 1 + specularColor 0 0 0 1 emissionColor 0 0 0 1 - shininess 12.8 + shininess 0 } textureUnit 0 { GL_TEXTURE_2D ON @@ -16479,9 +16479,9 @@ ColorMode OFF ambientColor 0.588 0.588 0.588 1 diffuseColor 1 1 1 1 - specularColor 0.00900901 0.00900901 0.00900901 1 + specularColor 0 0 0 1 emissionColor 0 0 0 1 - shininess 12.8 + shininess 0 } textureUnit 0 { GL_TEXTURE_2D ON @@ -19954,9 +19954,9 @@ ColorMode OFF ambientColor 0.588 0.588 0.588 1 diffuseColor 1 1 1 1 - specularColor 0.0225225 0.0225225 0.0225225 1 + specularColor 0 0 0 1 emissionColor 0 0 0 1 - shininess 12.8 + shininess 0 } textureUnit 0 { GL_TEXTURE_2D ON @@ -20640,9 +20640,9 @@ ColorMode OFF ambientColor 0.588 0.588 0.588 1 diffuseColor 1 1 1 1 - specularColor 0.0225225 0.0225225 0.0225225 1 + specularColor 0 0 0 1 emissionColor 0 0 0 1 - shininess 12.8 + shininess 0 } textureUnit 0 { GL_TEXTURE_2D ON @@ -41990,7 +41990,7 @@ Material { DataVariance STATIC ColorMode OFF - ambientColor 0.588 0.588 0.588 1 + ambientColor 0.0640517 0.158168 0.181698 1 diffuseColor 1 1 1 1 specularColor 0.0225225 0.0225225 0.0225225 1 emissionColor 0 0 0 1 @@ -76059,7 +76059,7 @@ Material { DataVariance STATIC ColorMode OFF - ambientColor 0.588 0.588 0.588 1 + ambientColor 0.0640517 0.158168 0.181698 1 diffuseColor 1 1 1 1 specularColor 0.0225225 0.0225225 0.0225225 1 emissionColor 0 0 0 1 @@ -83387,11 +83387,11 @@ Material { DataVariance STATIC ColorMode OFF - ambientColor 0.205227 0.142482 0.253592 1 + ambientColor 0.588 0.588 0.588 1 diffuseColor 1 1 1 1 - specularColor 0.0045045 0.0045045 0.0045045 1 + specularColor 0 0 0 1 emissionColor 0 0 0 1 - shininess 32 + shininess 0 } textureUnit 0 { GL_TEXTURE_2D ON @@ -105985,7 +105985,7 @@ DataVariance STATIC rendering_hint DEFAULT_BIN renderBinMode INHERIT - GL_CULL_FACE OVERRIDE|OFF + GL_CULL_FACE ON GL_LIGHTING ON 0xba1 ON Material { @@ -105993,9 +105993,9 @@ ColorMode OFF ambientColor 0.588 0.588 0.588 1 diffuseColor 1 1 1 1 - specularColor 0.0225225 0.0225225 0.0225225 1 + specularColor 0 0 0 1 emissionColor 0 0 0 1 - shininess 12.8 + shininess 0 } textureUnit 0 { GL_TEXTURE_2D ON |