From: <sv...@ww...> - 2004-12-04 22:23:02
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Author: mkrose Date: 2004-12-04 14:22:50 -0800 (Sat, 04 Dec 2004) New Revision: 1348 Added: trunk/CSP/CSPSim/Data/XML/vehicles/aircraft/m2k/remote.xml trunk/CSP/CSPSim/Include/old/SimNet/ trunk/CSP/CSPSim/Source/Controller.cpp trunk/CSP/CSPSim/Source/ObjectUpdate.net trunk/CSP/CSPSim/Source/old/ClientNode.cpp trunk/CSP/CSPSim/Source/old/EchoServerNode.cpp trunk/CSP/CSPSim/Source/old/RedirectServerNode.cpp trunk/CSP/CSPSim/Source/old/SimNet/ trunk/CSP/CSPSim/Source/old/SimNet/DispatchMessageHandler.cpp trunk/CSP/CSPSim/Source/old/SimNet/EchoMessageHandler.cpp trunk/CSP/CSPSim/Source/old/SimNet/MessageSocketDuplex.cpp trunk/CSP/CSPSim/Source/old/SimNet/NetworkAddress.cpp trunk/CSP/CSPSim/Source/old/SimNet/NetworkBroadcaster.cpp trunk/CSP/CSPSim/Source/old/SimNet/NetworkListener.cpp trunk/CSP/CSPSim/Source/old/SimNet/NetworkMessage.cpp trunk/CSP/CSPSim/Source/old/SimNet/NetworkMessenger.cpp trunk/CSP/CSPSim/Source/old/SimNet/NetworkNode.cpp trunk/CSP/CSPSim/Source/old/SimNet/NetworkSocket.cpp trunk/CSP/CSPSim/Source/old/SimNet/ObjectUpdateMessage.cpp trunk/CSP/CSPSim/Source/old/SimNet/PrintMessageHandler.cpp trunk/CSP/CSPSim/Source/old/SimNet/RedirectMessageHandler.cpp trunk/CSP/SimCore/Util/MessageTypes.h Removed: trunk/CSP/CSPSim/Include/SimNet/ trunk/CSP/CSPSim/Include/old/SimNet/DispatchMessageHandler.h trunk/CSP/CSPSim/Include/old/SimNet/EchoMessageHandler.h trunk/CSP/CSPSim/Include/old/SimNet/NetworkMessage.h trunk/CSP/CSPSim/Include/old/SimNet/NetworkMessageHandler.h trunk/CSP/CSPSim/Include/old/SimNet/NetworkMessenger.h trunk/CSP/CSPSim/Include/old/SimNet/NetworkNode.h trunk/CSP/CSPSim/Include/old/SimNet/Networking.h trunk/CSP/CSPSim/Include/old/SimNet/Networking.i trunk/CSP/CSPSim/Include/old/SimNet/PrintMessageHandler.h trunk/CSP/CSPSim/Include/old/SimNet/RedirectMessageHandler.h trunk/CSP/CSPSim/Source/ClientNode.cpp trunk/CSP/CSPSim/Source/EchoServerNode.cpp trunk/CSP/CSPSim/Source/RedirectServerNode.cpp trunk/CSP/CSPSim/Source/SimNet/ trunk/CSP/CSPSim/Source/old/SimNet/DispatchMessageHandler.cpp trunk/CSP/CSPSim/Source/old/SimNet/EchoMessageHandler.cpp trunk/CSP/CSPSim/Source/old/SimNet/MessageSocketDuplex.cpp trunk/CSP/CSPSim/Source/old/SimNet/NetworkAddress.cpp trunk/CSP/CSPSim/Source/old/SimNet/NetworkBroadcaster.cpp trunk/CSP/CSPSim/Source/old/SimNet/NetworkListener.cpp trunk/CSP/CSPSim/Source/old/SimNet/NetworkMessage.cpp trunk/CSP/CSPSim/Source/old/SimNet/NetworkMessenger.cpp trunk/CSP/CSPSim/Source/old/SimNet/NetworkNode.cpp trunk/CSP/CSPSim/Source/old/SimNet/NetworkSocket.cpp trunk/CSP/CSPSim/Source/old/SimNet/ObjectUpdateMessage.cpp trunk/CSP/CSPSim/Source/old/SimNet/PrintMessageHandler.cpp trunk/CSP/CSPSim/Source/old/SimNet/RedirectMessageHandler.cpp Modified: trunk/CSP/CSPSim/Bin/CSPSim.py trunk/CSP/CSPSim/Bin/TestObjects.py trunk/CSP/CSPSim/CHANGES.current trunk/CSP/CSPSim/Data/XML/vehicles/aircraft/m2k.xml trunk/CSP/CSPSim/Data/XML/vehicles/aircraft/m2k/systems.xml trunk/CSP/CSPSim/Include/CSPSim.h trunk/CSP/CSPSim/Include/CSPSim.i trunk/CSP/CSPSim/Include/Controller.h trunk/CSP/CSPSim/Include/DynamicObject.h trunk/CSP/CSPSim/Include/GameScreen.h trunk/CSP/CSPSim/Include/SystemsModel.h trunk/CSP/CSPSim/Include/Theater/FeatureGroup.h trunk/CSP/CSPSim/Include/Views/CameraAgent.h trunk/CSP/CSPSim/Include/Views/CameraCommand.h trunk/CSP/CSPSim/Include/Views/CameraKinematics.h trunk/CSP/CSPSim/Include/Views/View.h trunk/CSP/CSPSim/SConscript trunk/CSP/CSPSim/Source/CSPSim.cpp trunk/CSP/CSPSim/Source/DynamicObject.cpp trunk/CSP/CSPSim/Source/GameScreen.cpp trunk/CSP/CSPSim/Source/ObjectModel.cpp trunk/CSP/CSPSim/Source/SConscript trunk/CSP/CSPSim/Source/SystemsModel.cpp trunk/CSP/CSPSim/Source/Views/CameraAgent.cpp trunk/CSP/CSPSim/Source/Views/View.cpp trunk/CSP/CSPSim/Source/cCSP.i trunk/CSP/SConstruct trunk/CSP/SimCore/Battlefield/SConscript trunk/CSP/SimCore/Battlefield/SceneManager.cpp Log: * Add in the new distributed battlefield code, replacing the existing simnet code. * Update the view code to reset/reactivate the current view when reselected. A few fixes and enhancements to the padlock view. * Add remote and local controller classes for sending and receiving object update messages, and dead-reckoning intermediate positions. Browse at: https://www.zerobar.net/viewcvs/viewcvs.cgi?view=rev&rev=1348 Diff omitted (192524 bytes). |