From: <sv...@ww...> - 2004-10-03 02:30:26
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Author: mkrose Date: 2004-10-02 19:29:06 -0700 (Sat, 02 Oct 2004) New Revision: 1274 Modified: trunk/CSP/CSPSim/CHANGES.current trunk/CSP/CSPSim/Include/Animation.h trunk/CSP/CSPSim/Include/CSPSim.h trunk/CSP/CSPSim/Include/ChunkLodTerrain.h trunk/CSP/CSPSim/Include/ConsoleCommands.h trunk/CSP/CSPSim/Include/DynamicObject.h trunk/CSP/CSPSim/Include/GameScreen.h trunk/CSP/CSPSim/Include/MenuScreen.h trunk/CSP/CSPSim/Include/ObjectModel.h trunk/CSP/CSPSim/Include/ScreenInfo.h trunk/CSP/CSPSim/Include/ScreenInfoManager.h trunk/CSP/CSPSim/Include/TerrainObject.h trunk/CSP/CSPSim/Include/VirtualScene.h trunk/CSP/CSPSim/Source/Animation.cpp trunk/CSP/CSPSim/Source/CSPSim.cpp trunk/CSP/CSPSim/Source/ChunkLodTerrain.cpp trunk/CSP/CSPSim/Source/EventMapIndex.cpp trunk/CSP/CSPSim/Source/GameScreen.cpp trunk/CSP/CSPSim/Source/MenuScreen.cpp trunk/CSP/CSPSim/Source/ObjectModel.cpp trunk/CSP/CSPSim/Source/ScreenInfo.cpp trunk/CSP/CSPSim/Source/ScreenInfoManager.cpp trunk/CSP/CSPSim/Source/TerrainObject.cpp trunk/CSP/SimData/Include/SimData/osg.h Log: Break more header interdependencies in CSPSim, especially wrt osg. Hopefully doesn't also break the Windows build too badly! Builds on Linux are about 30% faster. Browse at: https://www.zerobar.net/viewcvs/viewcvs.cgi?view=rev&rev=1274 Diff omitted (24484 bytes). |