From: <de...@us...> - 2003-02-02 15:57:29
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Update of /cvsroot/csp/APPLICATIONS/CSPSim/VisualStudio/CSPSimAppli In directory sc8-pr-cvs1:/tmp/cvs-serv32032 Added Files: Tag: simdata CSPSimAppli.dsp Log Message: no message --- NEW FILE: CSPSimAppli.dsp --- # Microsoft Developer Studio Project File - Name="CSPSimAppli" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=CSPSimAppli - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "CSPSimAppli.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "CSPSimAppli.mak" CFG="CSPSimAppli - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "CSPSimAppli - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "CSPSimAppli - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "CSPSimAppli - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /Zi /O2 /I "../../Include" /I "../../../SimData/Include" /I "../../../../THIRDPARTYLIBS/include" /I "../../../../THIRDPARTYLIBS/Demeter" /I "C:/Python22/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x40c /d "NDEBUG" # ADD RSC /l 0x40c /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 DemeterVisualC6.lib opengl32.lib SDLmain.lib SDL.lib SDL_Console.lib gdal_i.lib _cSimData.lib osgParticle.lib osgUtil.lib osgDB.lib osg.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:"../../Bin/CSPSim.pdb" /debug /machine:I386 /out:"../../Bin/CSPSim.exe" /libpath:"C:/Python22/libs" /libpath:"../../../../THIRDPARTYLIBS/lib" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "CSPSimAppli - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /I "../../Include" /I "../../../SimData/Include" /I "../../../../THIRDPARTYLIBS/include" /I "../../../../THIRDPARTYLIBS/Demeter" /I "C:/Python22/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_STLP_USE_OWN_NAMESPACE" /FR /FD /GZ /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x40c /d "_DEBUG" # ADD RSC /l 0x40c /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 DemeterVisualC6d.lib opengl32.lib SDLmain.lib SDLd.lib SDL_Console.lib gdal_i.lib _cSimDatad.lib osgParticled.lib osgUtild.lib osgDBd.lib osgd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /pdb:"../../Bin/CSPSimd.pdb" /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../Bin/CSPSimd.exe" /pdbtype:sept /libpath:"C:/Python22/libs" /libpath:"../../../../THIRDPARTYLIBS/lib" # SUBTRACT LINK32 /pdb:none /map !ENDIF # Begin Target # Name "CSPSimAppli - Win32 Release" # Name "CSPSimAppli - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\Source\AeroDynamics.cpp # End Source File # Begin Source File SOURCE=..\..\Source\AircraftModel.cpp # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=..\..\Source\AircraftObject.cpp # End Source File # 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End Source File # Begin Source File SOURCE=..\..\Source\LogoScreen.cpp # End Source File # Begin Source File SOURCE=..\..\Source\logstream.cpp # End Source File # Begin Source File SOURCE=..\..\Source\main.cpp # End Source File # Begin Source File SOURCE=..\..\Source\MenuScreen.cpp # End Source File # Begin Source File SOURCE=..\..\Source\Message.cpp # End Source File # Begin Source File SOURCE=..\..\Source\ObjectModel.cpp # End Source File # Begin Source File SOURCE=..\..\Source\ObjectRangeInfo.cpp # End Source File # Begin Source File SOURCE=..\..\Source\Platform.cpp # End Source File # Begin Source File SOURCE=..\..\Source\SimObject.cpp # End Source File # Begin Source File SOURCE=..\..\Source\SimpleConfig.cpp # End Source File # Begin Source File SOURCE=..\..\Source\sky.cpp # End Source File # Begin Source File SOURCE=..\..\Source\StaticObject.cpp # End Source File # Begin Source File SOURCE=..\..\Source\TankObject.cpp # End Source File # Begin Source File SOURCE=..\..\Source\TerrainObject.cpp # End Source File # Begin Source File SOURCE=..\..\Source\Tools.cpp # End Source File # Begin Source File SOURCE=..\..\Source\trees.cpp # End Source File # Begin Source File SOURCE=..\..\Source\VirtualBattlefield.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\..\Include\AeroDynamics.h # End Source File # Begin Source File SOURCE=..\..\Include\AircraftObject.h # End Source File # Begin Source File SOURCE=..\..\Include\BaseController.h # End Source File # Begin Source File SOURCE=..\..\Include\BasePhysics.h # End Source File # Begin Source File SOURCE=..\..\Include\BaseScreen.h # End Source File # Begin Source File SOURCE=..\..\Include\Colorspace.h # End Source File # Begin Source File SOURCE=..\..\Include\compiler.h # End Source File # Begin Source File SOURCE=..\..\Include\CON_consolecommands.h # End Source File # Begin Source File SOURCE=..\..\Include\Config.h # End Source File # Begin Source File SOURCE=..\..\Include\ConsoleCommands.h # End Source File # Begin Source File SOURCE=..\..\Include\CSPSim.h # End Source File # Begin Source File SOURCE=..\..\Include\debug_types.h # End Source File # Begin Source File SOURCE=..\..\Include\DirVectorDrawable.h # End Source File # Begin Source File SOURCE=..\..\Include\DynamicObject.h # End Source File # Begin Source File SOURCE=..\..\Include\EventMapIndex.h # End Source File # Begin Source File SOURCE=..\..\Include\EventMapping.h # End Source File # Begin Source File SOURCE=..\..\Include\FLCS.h # End Source File # Begin Source File SOURCE=..\..\Include\GameScreen.h # End Source File # Begin Source File SOURCE=..\..\Include\GlibCsp.h # End Source File # Begin Source File SOURCE=..\..\Include\HID.h # End Source File # Begin Source File SOURCE=..\..\Include\InputInterface.h # End Source File # Begin Source File SOURCE=..\..\Include\LogoScreen.h # End Source File # Begin Source File SOURCE=..\..\Include\LogStream.h # End Source File # Begin Source File SOURCE=..\..\Include\MenuScreen.h # End Source File # Begin Source File SOURCE=..\..\Include\Message.h # End Source File # Begin Source File SOURCE=..\..\Include\mmgr.h # End Source File # Begin Source File SOURCE=..\..\Include\nommgr.h # End Source File # Begin Source File SOURCE=..\..\Include\ObjectModel.h # End Source File # Begin Source File SOURCE=..\..\Include\ObjectRangeInfo.h # End Source File # Begin Source File SOURCE=..\..\Include\OGLText.h # End Source File # Begin Source File SOURCE=..\..\Include\Platform.h # End Source File # Begin Source File SOURCE=..\..\Include\SimObject.h # End Source File # Begin Source File SOURCE=..\..\Include\SimpleConfig.h # End Source File # Begin Source File SOURCE=..\..\Include\StaticObject.h # End Source File # Begin Source File SOURCE=..\..\Include\stdinc.h # End Source File # Begin Source File SOURCE=..\..\Include\TankObject.h # End Source File # Begin Source File SOURCE=..\..\Include\TerrainObject.h # End Source File # Begin Source File SOURCE=..\..\Include\TerrainSymbol.h # 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End Custom Build !ENDIF # End Source File # End Target # End Project |