From: <sv...@ww...> - 2008-04-17 06:23:22
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Author: nsmoooose Date: 2008-04-16 23:22:59 -0700 (Wed, 16 Apr 2008) New Revision: 2232 Added: trunk/csp/tools/cloud_prototype/cloud_texture02.png Modified: trunk/csp/tools/cloud_prototype/Cloud.cpp trunk/csp/tools/cloud_prototype/CloudBox.cpp trunk/csp/tools/cloud_prototype/CloudBox.h trunk/csp/tools/cloud_prototype/CloudSprite.cpp trunk/csp/tools/cloud_prototype/CloudSprite.h trunk/csp/tools/cloud_prototype/CloudTextureFactory.h trunk/csp/tools/cloud_prototype/Program.cpp trunk/csp/tools/cloud_prototype/cloud_texture01.png Log: The following changes has been done to the cloud prototype: * Created 28 clouds and each cloud contains 250 sprites. Each sprite is located at a random position within the cloud. * Slight improvement to the existing texture. * Added a new texture. * All sprites that are too close to each other are removed. * Added an opacity level vector. Depending on distance from center of cloud each sprite will receive its own opacity. * Fixed bugs related to depth and height of cloud. It is now possible to create a small area with dense clouds. Browse at: https://www.zerobar.net/viewcvs/viewcvs.cgi?view=rev&rev=2232 Diff omitted (10006 bytes). |