Update of /cvsroot/csp/APPLICATIONS/CSPSim/Source
In directory sc8-pr-cvs1:/tmp/cvs-serv25160/Source
Modified Files:
LogoScreen.cpp
Log Message:
Index: LogoScreen.cpp
===================================================================
RCS file: /cvsroot/csp/APPLICATIONS/CSPSim/Source/LogoScreen.cpp,v
retrieving revision 1.10
retrieving revision 1.11
diff -C2 -d -r1.10 -r1.11
*** LogoScreen.cpp 26 Jun 2003 09:25:23 -0000 1.10
--- LogoScreen.cpp 22 Jul 2003 16:38:10 -0000 1.11
***************
*** 33,36 ****
--- 33,37 ----
#include "LogoScreen.h"
+ #include "Exception.h"
#include "Config.h"
***************
*** 59,65 ****
std::string path = simdata::ospath::join(image_path, "CSPLogo.bmp");
m_image = SDL_LoadBMP(path.c_str());
! if (m_image == NULL)
! {
! std::cout << "Unable to load bitmap " << path << std::endl;
}
}
--- 60,65 ----
std::string path = simdata::ospath::join(image_path, "CSPLogo.bmp");
m_image = SDL_LoadBMP(path.c_str());
! if (m_image == NULL) {
! throw csp::DataError("Unable to load bitmap " + path);
}
}
***************
*** 67,101 ****
void LogoScreen::onExit()
{
! SDL_FreeSurface(m_image);
}
void LogoScreen::onRender()
{
! if (!m_image)
! return;
!
! SDL_Rect src, dest;
! src.x = 0;
! src.y = 0;
! src.w = m_image->w;
! src.h = m_image->h;
! dest.x = 0;
! dest.y = 0;
! dest.w = m_image->w;
! dest.h = m_image->h;
! glViewport(0, 0, m_width, m_height);
! glMatrixMode(GL_PROJECTION);
! glLoadIdentity();
! glOrtho(0.0, m_width, 0.0, m_height, -1.0, 1.0);
! // this centers the bitmap in case its a different size then the screen.
! glRasterPos2i( ((m_width - m_image->w) >> 1),
! m_height - ((m_height - m_image->h) >> 1) );
! glPixelZoom(1.0,-1.0);
! glDrawPixels(m_image->w, m_image->h, GL_RGB, GL_UNSIGNED_BYTE, m_image->pixels);
}
--- 67,102 ----
void LogoScreen::onExit()
{
! if (m_image) {
! SDL_FreeSurface(m_image);
! }
}
void LogoScreen::onRender()
{
! if (!m_image) return;
! SDL_Rect src, dest;
! src.x = 0;
! src.y = 0;
! src.w = m_image->w;
! src.h = m_image->h;
! dest.x = 0;
! dest.y = 0;
! dest.w = m_image->w;
! dest.h = m_image->h;
! glViewport(0, 0, m_width, m_height);
! glMatrixMode(GL_PROJECTION);
! glLoadIdentity();
! glOrtho(0.0, m_width, 0.0, m_height, -1.0, 1.0);
! // this centers the bitmap in case its a different size then the screen.
! glRasterPos2i( ((m_width - m_image->w) >> 1),
! m_height - ((m_height - m_image->h) >> 1) );
! glPixelZoom(1.0,-1.0);
!
! glDrawPixels(m_image->w, m_image->h, GL_RGB, GL_UNSIGNED_BYTE, m_image->pixels);
}
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