now version 0.2.2 is out.
what's new in a so few times ?
- a minor memory corruption bug fixe in OpenGL and unresolved but
commented bug with multithreaded issue for OpenGLContext
- SDL_mixer working, at last tested with the playwave.cs in examples\SDL
i have reach what i think to be the minimum foundation API
now i just plan bug fixe for it
and new API (& assembly) for 3DS file loading and such stuff...
BTW is there any user feeback on GDITextureFont ?