(just a not i made a mistake while updating yesterday, correcti it now,
but incorrect file could still be on the server for a few minutes...)
2 new interesting improvement for OpenGL:
a new OpenGL font class
a new OpenGLContext class with an interesting ToImage() method
some more method with safe version.
a new Nehe lesson (17) showing this 2 feature in action..
coming: SDL sound (but i have some trouble..)
CsGL (CSharp Graphic Library) will become
CsGL (CSharp Gaming Library)...
i will post a call to help soon, but i could already inform you, help
would be needed to design a widget API on top of OpenGL (using SDL for
event and the like...), to help for a demo game, and other such idea (IA
? 3D engine ?...)
Hi guys there is an update of CsGL (yeah again),
so, what's news ?
a.. the OpenGLFont and OpenGLTexture2D are now ContextLocal, alloc once, =
use on any context easily...=20
a.. the GDITextureFont has a nicer output=20
a.. about 40 new safe function=20
a.. a new related project GLViewer
the new porject (which I write tool) is (in my opinion very nice) a =
generic 3D model viewer, this mean you could either write SimpleGLModel=20
public MyModel : SimpleGLModel
public override Draw()
and that's it, the viewer could display it, dynamically loading your =
dll... I think it could help...
you could also write an IGLModelReader interface, put the dll in =
bin/filters, and the viewer will suddenly become
able to open your file format
that's it, enjoy and give me your feedback....
a.. all 1.1 OpenGL & GLU call now implemented.
b.. correct (& safe) implementation for the 2 provided OpenGL extension.
c.. there is a basic doc provided (mainly describing C++ object now).
d.. the webdemo work locally, launch webdemo.html in <csgl>/examples/NeHe.