Hi guys there is an update of CsGL (yeah
so, what's news ?
the OpenGLFont and OpenGLTexture2D are now ContextLocal, alloc once, use on
any context easily...
the GDITextureFont has a nicer output
about 40 new safe function
a new related project GLViewer
the new porject (which I write tool) is (in my opinion very nice) a generic
3D model viewer, this mean you could either write SimpleGLModel
public MyModel : SimpleGLModel
public override Draw()
and that's it, the viewer could display it, dynamically loading your dll...
I think it could help...
you could also write an IGLModelReader interface, put the dll in
bin/filters, and the viewer will suddenly become
able to open your file format
that's it, enjoy and give me your feedback....