I'm having problem running drawimage.cs come with csgl.1.4.0.src. It throws CsGL.Util.NativeException when running. I debug until SetPixelFormat. I build this with MS's Visual Studio.net. Please help me. I don't have problem running the other samples using Basecode.
I think this was discussed in another of the forums.. I believe it's a problem in 16-bit color mode... try 32-bit and it should work. I believe it will be fixed in the next csgl release..
Thanks. Just update on the webpage when it is being fix.
GDIGLContext ctxt = new GDIGLContext(gdi);
it throws me error.
How to you csgl
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